On July 9th, 2013, Konami released Metal Gear Solid, the legacy Collection on PlayStation 3. It featured eight Metal Gear Solid games, including the Substance version of Metal Gear Solid 2 and the Subsistence version of Metal Gear Solid 3.
Both of these were re-releases of their PS2 counterparts with extra content.
It cost $50 at retail and received universal acclaim on Metacritic.
Fast forward to October 24th, 2023, and Konami released Metal Gear Solid Master Collection Volume 1, which contains the first three Metal Gear Solid games plus two MSX 2 titles.
The games will feature varying performances in frame rate and resolution across different platforms, and the Steam version does not even include Keyboard and Mouse support.
It will retail for $60 at launch.
To say the bar has been lowered for quality standards with Konami is a vast understatement, as they last did something substantial with the Meta Gear Solid license in 2015 with the release of Metal Gear Solid 5.
Since then, all we have gotten from Konami in Terms of Metal Gear content is the universally despised Metal Gear Survive, a spinoff game that charges $10 for an additional save state, and a few pachinko machines in Japan that feature Metal Gear characters.
One of the most beloved games in the franchise, Metal Gear Solid: The Twin Snakes, a remake of the PS1 Original with improved gameplay, which came out for the Nintendo Gamecube back in 2004, still has yet to be ported to anything else.
I can imagine the reason Twin Snakes hasn't been ported yet is due to licensing issues with Nintendo so that I can understand that, but the fact remains that Konami is giving us the bare minimum and charging full price for it.
Certain cutscenes have been slated to be removed due to issues involving copyrighted war footage, and The PS2 exclusive mini-game featuring Ape Escape likely won't be on it as it features a Sony character, and the game is being released for all consoles, not just PlayStation.
Going back to the Legacy Collection
Not only did it have more content, but the developers over at Konami even went the extra mile to incorporate Context-sensitive button presses for the PlayStation 3 version, making it superior to the 360 version.
This is because the PlayStation 2 and 3 controllers had context-sensitive face buttons, whereas the Original Xbox and the 360 did not.
Hell, even now, the current Xbox, the series X controller, does not have context-sensitive buttons.
I can't imagine Konami now making different versions of this game with various features and content depending on what platform you buy it on.
Only time will tell whether or not we get more out of Konami than the bare minimum.