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Inconsistent Appearance - How ugly should Horror really be?

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Sex sells.

It's a cliche but it's true. The more attractive your characters are the more likely you are to catch a viewer's interest long enough to draw them in, get them interested in the rest of your 'product'.

This rules applies just as much to horror games as it does anything else.

But is there such a thing as too pretty to die? I mean the whole point of horror is that we expose ourselves to the things we like least, not the things we desire. Is there a point at which the attractiveness of a character becomes so absurd as to completely absolve a scene of any power over the viewer or player?

I was pondering this as I watched the trailer for the new Fatal Frame game the other day and the conclusion I came to was pretty much: Err... yeah.



While I do think it's a matter of degree and intention with horror � if you're going for something a little softer or your intention is more to shock than to probe the depths of the human psyche then obviously you don't really need to be as concerned with how ugly your game world is, I do think regardless of what your angle is if your intention is to make horror that people can relate to, can be affected by, then you need characters who are relatable. Those characters need to look like real people, it's human nature that the characters we'll want to see most in our fiction and entertainment are more attractive versions of ourselves but there is a line there to be crossed, a limit to how attractive a character can be before it becomes absurd. If your characters look like they're wearing bizarre lingerie then I think you've probably crossed that line.

For me at least this is what I took from the Fatal Frame trailer, a reminder that regardless of whatever your horror game may be about, whether it be ghosts, or zombies, or creatures from the depths of the darkest ocean, if you forget that the point of horror is to connect your audience with relatable characters and stories then you kind of lose whatever impact anything else in the game could've had.

Real horror is ugly, and that's not really something you can escape, no matter how hard you try.
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About Panzadolphin56one of us since 9:54 AM on 05.06.2011



Oh hey!

I'm former male model and celebrity nutritionist Panzadolphin56. This is my blog. I write things here.

...in case the blog bit didn't give that away.

Anyway! To the left you'll find my latest blogs, and beneath this you'll find a fairly comprehensive list of most of what I've written over the years (unfortunately some stuff does eventually get bumped off the list.)

I like to write from a fairly critical standpoint about games, usually analysis or talking about issues that interest me, I also do retrospectives from time to time, talk about games I've been playing, write the funny things that come into my head, and very occasionally do some crappy art.

I hope you enjoy what you read!

I also do Lets Plays (mostly old horror games) so if that's your thing then click here:

https://www.youtube.com/user/godi3400

Everyone who clicks will not win a million dollars!

**********************************

A little about me:

I am mostly a story person, good mechanics are good mechanics but button pressing never does anything for me. I like Horror, I like Cyberpunk, I like Neo-Noir (especially crossed with Cyberpunk), I like good art and good writing, I like games that cut against the grain or choose to challenge social or industry norms in some way.

I don't have a single favourite game but I am a big fan of the MGS games, Snatcher, the Forbidden Siren series, Silent Hill 2, the old-school Resident Evils, Advance Wars and Power Dolls, among many, many others.

**********************************

Critical Pieces:

How ugly should Horror really be?
Of Inventories and Horror Games
Crafting A Good Game of 'The Thing'
Alien(s), Creative license and Borrowed Ideas
Crossing from TV/Movie to Games
Scope and Depth in the world of gaming
Boss Battles - When do they ever make sense?
Survival Horror Essentials
Colonial Marines: Well, that kind of sucked...
Disability, Disease in Games
Blood 2 and Post-Modernism
Topics, Tropes and Atmosphere in Horror games
Realism Vs. Fantasy - Who Wins?
The gradual drift away from the mainstream
Is There Horror in The Ugly...?
The Fourth Wall and taking games seriously
Are You Always Online?
Hype: Aliens Vs. Predator
To shoot stuff or not to shoot stuff?
Character Design and Choice in Games
Culture Vs. Creativity: Where do Stories come from?
Where you go Isometric-Strategy Games?
What's the Point of Games?
Do Horror games even still exist...?
Why are Characters Always so White...?
Choice in Games: Heavy Rain

A Magical Dolphin Plays:

Claire
Sepulchre
The King of the Wood

Retrospectives:

Resident Evil Remake
Aliens Vs Predator 2
Sweet Home
Forbidden Siren
System Shock 2

Pick up and Plays:

Call of Cthulhu and the Spectre of Good Horror
Story Books and Nightmares in Rule of Rose
B-Movie Bliss: Extermination
Along for the ride with Michigan: Report From Hell
Some thoughts on Wargame: European Escalation
Skyrim: Impressions

Funny/Less Critical Stuff:

Get Yo Summer Game On
Lazyblog: Box Art
Escaping into the Darkness of Hellnight
Diversity what what?!?: Black Mamba Edition
Why Do We Still Have Exploding Barrels...?

Art:

Dead Space 3, in a nut shell.
CROSSOVER: Mario X Siren
Boss: Learning the Tools of the Trade

Front Pages:
Tales from Skyrim: The skinhead shopkeep
Steam ID:Panzadolphin56
Mii code:This is a thing?


 

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