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An Overview of Post-Apocalypses as Setting

Something struck me (not literally) when I was playing Fallout 3 the other day, as I was trapsing across the wastelands, randomly encountering giant scorpions and protectrons and scavenging through the wrecks of abandoned buildings. It was a feeling that something didn't quite fit with the game.

I'd been playing Fallout 3 for atleast twenty odd hours at that moment, and generally enjoying the gameplay. So when I did have the realisation it felt like something had clicked into place and explained why it wasn't a 10/10 for me. It wasn't so much a straight-forward, overwhelming feeling of 'THIS IS WRONG!' so much as a realisation that some aspects of the setting and art-style didn't sit right with (my own) vision of a post-apocalyptic future.

I'd recently been watching some of the new Deux Ex: Human Revolution footage and repeatedly been impressed by the sheer scale of the cyberpunk imagery; and even though Human Revolution is only set in the near future it'd led to question what sort of technology I thought a society a hundred or two hundred years in the future would have.

Typically the standard vision of the post-apocalyptic future is either one based around the immediate after-effects of an apocalypse or set in the distant future of a post-apocalyptic world - a future in which much of the world has become barren or inhospitable. So in a sense they typically either depict the collapse of society or they depict the future hardship for humanity after the apocalypse.

Add to this maybe some sci-fi, some future technology, the scarcity of resources, usually the constant fear of death and you have something nearing the 'standard' post-apocalyptic story.

My take on things:

For me atleast I imagine a vision of the post-apocalyptic future not unlike that of Fallout but crossed in part with Deus Ex: Human Revolution's sense of Cyberpunk aesthetics and Chronotrigger's dark wasteland future. Perhaps a nuclear holocaust has wiped out most of humanity in the distant past and left the earth largely barren, and scant groups of humans are left to pick at the carcass of what was once human progress. Vast, fully-automated factories sitting idle for decades, centuries - even millenia. Thrust into all of this chaos and madness the reader/the viewer/the player would experience the struggle to survive.

...but that's just me, and my perspective. Obviously just about anything could spell the end for humanity - disease, overpopulation, zombies, meteors, aliens, Steve Guttenberg, the metric system, you name it and it could send us all to hell in a hand basket.

So the question is: What does your future look like...?
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About Panzadolphin56one of us since 9:54 AM on 05.06.2011

Oh hey!

I'm former male model and celebrity nutritionist Panzadolphin56. This is my blog. I write things here.

...in case the blog bit didn't give that away.

Anyway! To the left you'll find my latest blogs, and beneath this you'll find a fairly comprehensive list of most of what I've written over the years (unfortunately some stuff does eventually get bumped off the list.)

I like to write from a fairly critical standpoint about games, usually analysis or talking about issues that interest me, I also do retrospectives from time to time, talk about games I've been playing, write the funny things that come into my head, and very occasionally do some crappy art.

I hope you enjoy what you read!

I also do Lets Plays (mostly old horror games) so if that's your thing then click here:


Everyone who clicks will not win a million dollars!


A little about me:

I am mostly a story person, good mechanics are good mechanics but button pressing never does anything for me. I like Horror, I like Cyberpunk, I like Neo-Noir (especially crossed with Cyberpunk), I like good art and good writing, I like games that cut against the grain or choose to challenge social or industry norms in some way.

I don't have a single favourite game but I am a big fan of the MGS games, Snatcher, the Forbidden Siren series, Silent Hill 2, the old-school Resident Evils, Advance Wars and Power Dolls, among many, many others.


Critical Pieces:

How ugly should Horror really be?
Of Inventories and Horror Games
Crafting A Good Game of 'The Thing'
Alien(s), Creative license and Borrowed Ideas
Crossing from TV/Movie to Games
Scope and Depth in the world of gaming
Boss Battles - When do they ever make sense?
Survival Horror Essentials
Colonial Marines: Well, that kind of sucked...
Disability, Disease in Games
Blood 2 and Post-Modernism
Topics, Tropes and Atmosphere in Horror games
Realism Vs. Fantasy - Who Wins?
The gradual drift away from the mainstream
Is There Horror in The Ugly...?
The Fourth Wall and taking games seriously
Are You Always Online?
Hype: Aliens Vs. Predator
To shoot stuff or not to shoot stuff?
Character Design and Choice in Games
Culture Vs. Creativity: Where do Stories come from?
Where you go Isometric-Strategy Games?
What's the Point of Games?
Do Horror games even still exist...?
Why are Characters Always so White...?
Choice in Games: Heavy Rain

A Magical Dolphin Plays:

The King of the Wood


Resident Evil Remake
Aliens Vs Predator 2
Sweet Home
Forbidden Siren
System Shock 2

Pick up and Plays:

Call of Cthulhu and the Spectre of Good Horror
Story Books and Nightmares in Rule of Rose
B-Movie Bliss: Extermination
Along for the ride with Michigan: Report From Hell
Some thoughts on Wargame: European Escalation
Skyrim: Impressions

Funny/Less Critical Stuff:

Get Yo Summer Game On
Lazyblog: Box Art
Escaping into the Darkness of Hellnight
Diversity what what?!?: Black Mamba Edition
Why Do We Still Have Exploding Barrels...?


Dead Space 3, in a nut shell.
CROSSOVER: Mario X Siren
Boss: Learning the Tools of the Trade

Front Pages:
Tales from Skyrim: The skinhead shopkeep
Steam ID:Panzadolphin56
Mii code:This is a thing?


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