Well, it's been three months, but I still have no new updates on this game. I was slowly chipping away at it, but work and life get in the way. You know it be like that sometimes. Funny thing though, I did sort of start a new project ...
Short and sweet. Again... Still having issues with getting the shape to turn. This was really cutting into my time doing other things in the past, so I figured I'd at least finish a different process of the game. This bit of code was ...
Ooh boy. Man, the burnout is real! Let's just say, October was one hell of a month work-wise, which left November as my personal self-care half-month. During November, I decided to take two weeks off. Doing work of any kind was not on...
Short one again. But, hey - progress is progress, no matter how small. Last time, I was researching if it was possible to load a shape and control it from one script rather than create a script for each individual object. I was leanin...
Short and sweet, again! Videogames like Fall Guys, Tony Hawk's 1 & 2, and Warzone pulled me me in hard this time around. Work would drain me mentally, so it was nice to just play and lose myself for a few hours before going to bed...
Another short one. Let's just jump right into it. Last time, I had questioned whether I could easily write a script that would allow me to randomly generate one of the shape objects I had made. Ths issue was whether I needed to give e...
As usual, another short post for this monthly update. Last time I had finished creating the assets for the slots and for their 3-D shape counterparts. The next part is to create the code. Funny thing about that...I've spent so much ti...
Another short one for May. Work has had me mentally drained every day since we've been working from home. I didn't think my job would go into overdrive with the amount of projects they had us do, but the pandemic has exacerbated thing...
Well A LOT has happened in the world since the last time I did this. And regrettably, I did not post this update when I should have a month ago. Truth be told, making a game is the last thing on my mind during my free time. With every...
Hello, all! Welp, I'm finally in the thick of this virus chaos. I'm pretty much the sole income provider as of now. I cannot stress how fortunate I am to be able to work AND provide a bit for my family's needs. I always complain about...
Last update, I said that I was starting over. I created a short design document to help put down my new ideas. This month I did some research into the shapes. I want to include as many as possible, but apparently there's no one single...
It's a good thing I had the foresight to number these posts by month and year! Otherwise I'd have duplicate blog titles that would confuse even me. Anyway, I made the decision to essentially start over. All the lessons I had learned i...
Another small update. It has come to my attention that my knowledge of Unity and C# is severely fading. Oh, no! I actually had to go back and revisit my Udemy tutorials to refresh my memory. It's a bit disheartening, actually. These p...
Another blog post, another slow update. This one will be short like last time. But I did manage to fix my main issues. In fact, I killed two birds with one stone this time. I fixed the camera issues and also added a jump feature for t...
Life is weird. It can feel like things are going the way you want, but it can still feel like there's stuff holding you back. Or maybe you feel as if you should be farther ahead than where you are. That's where I am now, not only in m...
All I do is consume, consume, and consume. Music, TV, games, and everything else are consumed daily. So it's a bit hard going from just living life and consuming, to actually being a creator and making the things people will consume -...
As I type from my new PC, I can't help, but feel very - happy. Not solely for the games or the faster everything I'll be doing on this computer. In general, life has been very positive. I've been going out of my comfort zone, hanging ...
So guess what? I have - or will have, rather - all my PC parts. Except the GPU because they keep running out of stock. Whether it's the new AMD 5700 XT cards, or the 2070 Super cards, it seems the ones I want are out of stock instantl...
Welcome to another blog edition of my super slow video game development journey! This one is will not actually be about what progress I did inside of Unity, but rather what I did outside of it. It's actually something I've wanted...
The year is basically half over and I'm still chugging along with this little project. As I said in my last post, being an adult with responsibilities is taking more of my time than I would like. But it is what it is. The...
This update won't be like the others. It won't be focusing on what I have done on my game. Or in this case, didn't. I just wanted to share my life experience of how I got here. Maybe some of you can relate. Maybe you won't. Perhaps, y...
Who has two thumbs and STILL didn't make progress on his game? THIS freakin' guy, again!! No, but seriously life just enjoys thowing curveballs my way. Except instead of curveballs, they're meteors hurtling towards my no-no spot. ...
Who has two thumbs and didn't get any progress done in his game? This fuckin guy! February was a pretty hectic month -- more than it should have been. Admittedly, it could have all been smooth sailing had I gotten my shit together. Bu...
Welcome, welcome! It's 2019 and I've finally gotten my boots on the ground: I've started developing my (small) game. I also decided to change the title of this blog/update series/thing. Anyways, last year I was able to pin down what I...
Welp, here we are - December. I've done this for twelve months. One year of documenting my game development journey. All of my previous posts have been about following along a course project. Learning some new things about programming...
11 months - is that how many months I've been doing this? Geez, I was just a youngin' back then. I've actually been playing a lot lately to keep myself from going crazy - Horizon: Zero Dawn is a great game by the way! Last time we had...
The tenth game development post, can you believe it? Two months shy of a full year. It's been a crazy time for me this year, especially so these past few months. Recently, a house move took most of my time away from doing anything out...
After much turmoil, it seems like I can focus more on my game development. My burn out period is pretty much over. As much as I want to speed this whole thing along, I know if I turn this into a crash course, I'll just burn out again....
Well, well, well. What an exciting turn of events that I had happen to me immediately following my last post. I said I had taken the week off to unwind and de-stress. But in the last few days of that week, I had the worst experience I...
For those just joining us, Goku had finally decided to go super saiyan, and I had decided in my last post (by the end of my last paragraph, actually) to switch over from a 2D centric Unity course I had been on, to a 3D one. It's taugh...
Well, it's been three months, but I still have no new updates on this game. I was slowly chipping away at it, but work and life get in the way. You know it be like that sometimes. Funny thing though, I did sort of start a new project ...