Morrigan was different. Morrigan was hard to write. It�s funny. When I first started writing her I was going to this�I don�t know if you�ve ever read this comic series called
Sandman? There�s a character named Delirium who was one of the Endless. When I first started writing Morrigan I was making her like Delirium in the way she talked and kind of out there. She never knew what planet she was on necessarily. And again, that wasn�t working. Then I went to a sort of more of a hard-edged and it was hard to find that place where OK, for the person who�s romancing her, they have to feel like they got through that armor where nobody else could. And I think I found it and that was very gratifying to find, but it was a hard character to write. A very, very hard character to write.
Do you have an opinion on the video games as art topic? You know, I think it�s kind of a silly question. Because of course, video games are art. Is it art that everyone�s going to appreciate? Ah, no. What art is there that everyone appreciates? Something that some art critic says is the most fantastic art in the world, half of everyone else in the world could look at it and go pfft, what the hell am I supposed to enjoy about that? Video games offer an opportunity for us to have these stories that interact with�you know, paintings for instance. You look at them and you can appreciate them. But video games, it�s art that somebody can experience. It�s different. It�s not something that everyone is going to grasp immediately. And I also think that it�s a very young medium. In terms of the potential to tell stories, we�re just sort of scratching the surface. There have been some wonderful stories that have been told. I mean, you look at something like
Planescape: Torment. Tell me that isn�t art. I mean, sure, there are parts to it somebody might consider juvenile. Somebody might look on that and go, �well there�s combat, you�re killing things, what�s artistic about that?� You know, don�t get caught up in the forest for the trees. There is a forest there, and that is totally art and that is something we should aspire to. Like I said, we�re scratching the surface now and I think given less limitations, where we get to that point where the technical limitations aren�t so much of a limitation anymore, we can achieve something even greater.
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