How much freedom did you have with writing different aspects of the game? Some. As lead designer I have a little more freedom. If someone is a senior writer I would give them a plot with a general plan and they would be responsible for going ahead and breaking it down into more detail. They don�t have the freedom to create their own characters�some of them�but the major ones, no. They don�t get to decide the major plot. A more junior writer basically gets handed a much more detailed plan. They�re more responsible for implementing that.
As a lead writer you get a little bit more freedom as in I�m given parameters as in this is what we need the story to be or the lead designer talks to me about the overall vision for the story. We toss ideas back and forth. And then in the end, once I understand the parameters that the game�s story has to be made with, I create that. So, inside those parameters I actually have a lot of freedom, so that part is gratifying. It�s not a case of me deciding I want to write this story. In that respect there is not much freedom (laughs).
Tomorrow...Part II�Creativity and the Novels.
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