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Theatrhythm Curtain Call - The perfect example of a worthwhile sequel

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Theatrhythm is back with Curtain Call, a bigger and better version of its previous release in 2012. This time, instead of a measly 60+ songs and a handful of characters, we have a whopping 220+ songs and a plethora of your favourite Square Enix stars with future DLC promised if you are partial to paying for additional content.

 

The gameplay remains largely untouched from the previous version of the game with the player being required to tap, swipe or hold particular notes as they appear in time with music from the fabled Final Fantasy series.  Songs are again separated into Field, Battle and Emotional categories which, although remaining very similar to one another in gameplay mechanics, change the way the notes approach the player. In Battle (in my opinion the most difficult category) we have four lanes of notes that rush towards the target zones, in Field we have only one line of notes and the mode is more reliant on hold based moves, and in Emotional we have the target zone moving around the screen instead on being fixed to one location. Anyone who found the first edition of the game too easy will be pleased to know that Curtain Call is much more difficult than its predecessor ; some of the Ultimate songs (which in the last version I found myself confident of beating) offer a stern challenge indeed.

 

While gampelay remains largely untouched, the presentation of the game has improved tenfold over the previous iteration. Songs are more easily accessible from the get go, displayed in scrollable lists that can be favourited allowing the player to access their most beloved tunes at the press of a button.  Menu screens and graphics are more artistic than before and there are a  large number of additional enemies and noticeable faces to go up against in game that were missing from the initial version. Playable character designs are as cute and recognisable as ever, only this time round there are far more to choose from and discover. Things also zip along a lot faster now; the EXP screen is much more user friendly and levelling calculations happen in one go instead of tediously counting down over a number of seconds. The same can be said of the rhythmia screen which is much more efficient this time round.

 

Upon firing up the game you will find all but one option on the menu screen blanked out. To begin with you must create a team of characters from a limited list – if you would like to add an additional 10 choice options to the list, then download and install the demo from the eShop before starting up your cart. When you choose your characters you will then unlock the tracks that correspond to their relevant Final Fantasy title; for example, choosing Cloud will unlock all songs from FFVII and choosing Tidus will unlock all FFX content. The game then tasks the player with clearing songs in order to unlock all the additional content associated with the game. Impatient players need not worry, as you'll unlock all available options within the first fifteen to twenty successfully completed songs. The reasoning behind this is essentially a cleverly disguised tutorial mode to help familiarise the player to the game before they rush head first into online battles which, let me warn you, can be rather punishing (especially if you run into any Japanese players!).

 

As the player plays through songs they earn EXP for levelling up characters. Levelling up is important; as character stats increase, the player earn benefits such as higher HP allowing for more missed notes, higher strength for defeating more enemies in Battle mode, and higher stamina for covering more distance in Field battles. Abilities are also unlocked, which allow characters, among other things,  to hit additional damage in game or heal each other. Items can be equipped in a similar fashion, but once used they disappear from your inventory. Upon successful completion of a song, you also earn rhythmia, the total of which varies based upon the player completing a number of preset challenges during any song; for example, having an all male team, completing with all critical hits, playing on consecutive days, and so on. For every 250 rhythmia the player collects, a new unlock is achieved. These unlocks vary from hidden tracks to additional characters and new chime sound effects for your taps, swipes and holds.

 

One problem with the old version of the game was longevity. Unless the player purchased DLC content, the game quickly grew stale – you'd be required to grind the same songs over and over again in order to max out characters and, even if you are a huge fan of the Final Fantasy tracks available, things grew tiresome. The developers have addressed this situation by upping the song count by a staggering amount (all previous DLC from the old game is included and many of the bonus songs from the original now have three difficulties instead of just the one) and introducing a number of additional modes.

 

Quest Medley involves the players moving across a map and completing random tracks from the game. Upon completing all the songs successfully the player must face a boss battle. If the boss is beaten, then rewards can be earned including items for your inventory and crystal shards to unlock new characters. To make this mode even more difficult, all songs must be completed using only one health bar that doesn't regenerate between songs. If you are struggling, you will need to use your stocked items, but you are limited in how many of them you can use per medley. This adds some much needed challenge to the game and will help wring a good few extra few hours out of the game for the completionists among us. Completed maps can then be attached to your profile card and shared with other players you meet online (you can also earn theirs, too).

 

In addition to Quest Medleys, this time round we also get online battles. In this mode you can go online and face off against other players from around the world. I find this to be a fantastic addition, lengthening the time spent with the game a great deal. When playing other human players, you activate EX bursts for successfully hitting targets during songs. These bursts effect your opponent in a number of negative ways from spinning their arrowed swipe notes to speeding up targets to hiding them from view until the very last moment. One of the only negatives I can find in the game thus far is the discrepancies between burst effects. Some make hitting notes successfully almost impossible, while others (HP swap) can go barely noticed. Either way, playing online is easily the most challenging mode in the game and memorisation of songs is required in order to perform competently against real-life opponents. I class myself as a highly skilled rhythm player, yet I have come across opponents who have put me to shame. Even people put off by the tests awaiting them against almost savant-like human challengers are covered, however, by an AI versus mode in which you can take on the computer instead although the early difficulty levels are insultingly easy.

 

There is a multitude of content awaiting anyone who chooses to pick up the game. In the museum section you can check how many in game trophy conditions you have bested (the requirements of which vary from easy-as-pie to mind-bendingly difficult), see how many of the collector cards you have found thus far, listen to a number of the games songs in a jukebox section, and watch a number of movies related to each FF title. Unlocking all of these goodies will take you an absolute age; you can be sure your initial outlay will not be wasted. I have seen some online players who have racked up over 400 hours of game time already!

 

I rate this game highly indeed. Any fan of rhythm games or the music of Final Fantasy will not be disappointed with this purchase. A great number of improvements have been implemented from the last version of the game making the title much more enjoyable and far better value for money. Anyone who found the last version too easy will find a far greater challenge here and will have to dedicate a large amount of time to besting the game in Ultimate mode. Newcomers, however, are also catered for by the Basic and Expert score settings, which can ease a player into the game with far less stress and frustration. Indies 0 have done a fine job of ensuring all levels of skill are catered for here and have lovingly created a game that is better in almost every way from its predecessor.

 

Overall, if you are undecided, I would say give Curtain Call a go. You're getting so much content, challenge, and game time for your not considerable outlay of money here that I doubt you'll regret it.

 

Rating: 5/5

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About Lexingtongueone of us since 1:36 PM on 02.03.2014

Gamer for 20+ years, big fiction reader, prolific reviewer. Lover of the shmup and rhythm genre.

Author of one post-apocalyptic novel (The Wanderer) and one collection of horror short stories (Wither).