[Disclaimer Thingamajig: This is more or less the same as a blog I posted at the start of the year, but it seemed to fit in with the topic for Monthly Musing or Weekly-whatever-we-call-it-now, so I thought I�d put it up again. Anyway this is why some of the things I mention might seem a little out of date now.] Cereal business this time guys.
Like, super cereal.
I�m talking Branflakes, yo.
In the last year we�ve heard a lot about Western vs. Eastern design philosophy, how many times have you seen the comments section of an article devolve into �Yawn, another pretty boy with ridiculous hair and a massive sword� and then �At least it�s better than another buzz cut marine killing everything with his massive gun�. And while there�s certainly a lot to be said about both sides approach to game design I want to talk about something slightly different. Specifically, publishers attempts to appeal to each market.
�This blog is getting un-bear-ably long.� Takeshi Yamanaka gets it too, understanding that while his game is niche, having a global view of the industry doesn�t hurt things. But what do you think? Should games be ported over directly or should changes be made? Would the money spent making changes be better spent finding a better way to advertise the games to the west instead? Should we all get in a big circle and sing Kum by ya? Sound off in the comments.
(Apologies for the lack of boner jokes in this post. But look forward to my next blog �Gaming�s Top Ten Greatest Boners!")
LOOK WHO CAME: