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Electric Reaper's c-blog
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I enjoy games and game mods that are crazy power fantasies. Calling down lots of missiles on bugs in Earth Defense 4.1 and 5 or playing Doom 2 with a slaughtermap and the Russian Overkill mod while killing countless demons is just a lot of chaotic fun.

- "I reject your reality and substitute my own!", Adam Savage, Mythbusters




 
 

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About Electric Reaperone of us since 10:55 AM on 08.12.2013

I am a gamer who prefers games that are more about action than story; especially shooters, action RPG's and hack-and-slashers. I often don't care that much about a video game's story, and instead focus on the weapons instead: how they sound, how they fire/attack, how they look, how they function, and how the more unusual weapons may work. Sometimes a game may be great in just about every category, but I might just ignore it for using boring conventional guns that I've shot a million times.

I am into sci-fi, supernatural, and mecha anime/TV shows/movies/games. I don't care that much about photorealism, unless it drags the gameplay down.



Over the years, I have seen a lot of stupid/unwanted things in the video game industry. Online passes for multiplayer, on-disc downloadable content, day one DLC in Mass Effect 3, pre-order bonuses for Brink, multiple versions of Evolve, collector's edition for the first Watch Dogs game, microtransactions in Dead Space 3, and more. I have also seen things that get in the way of the customer accessing the game they legally bought. SecuROM in Crysis, Games For Windows Live in Red Faction Guerilla (removed over a year ago) SecuROM AND GFWL in Bioshock 2 (both removed years ago), always online DRM in Dead Space 2, Origin in Mass Effect 3, and Denuvo anti-tamper in Doom 4 (it might not get in the way of playing the game but I still have a deep-seated hatred for it). Why does the game industry keep doing this crap? Is ticking off your customers with these draconian measures really worth a week or a few months of zero piracy?