On the surface Metroid Dread is a game about being hunted. Samus starts the game off in the position of the prey which fits in nicely with the feeling invoked by the title but is also reflected in the gameplay progression and story. T...
So of course, I made things harder for myself. So there I was happily chipping away at my videogame. It’s a SHMUP infused with BSG/Star Trek themes that I had been working on slowly for years when what seemed like the enti...
The past seems like a tricky thing to convey. When you are making something how do you possibly imbue that ephemeral idea into something that exists in the here and now. How do you make something feel like it is in the past? Well diff...
The tag line for Super Smash Bros. Ultimate is: “everyone is here”, and on the surface that is a reference to the fact that every fighter that has appeared in the series has returned to do battle once again. The care and at...
"Every nation lives by exchange" There is something about Civilization 6 that feels different when compared to other games in the series. For the most part so much of it is the same, the AI is still terrible when it comes to diplomacy ...
Videogames like all art forms will take shortcuts in their representation of life in order to get to the stuff that matters the most. Cooking is a wonderful example of the different approaches videogames have taken in order to deliver ...
Mastering a game is not an easy thing to do but it is something that feels incredibly rewarding. The Wonderful 101 was created with this feeling in mind and it not only provides that satisfaction, it also does a few things to help the...
Most games use secrets as a tool to inflate play time. Acquiring the secrets in these games is usually just a matter of spending the time to travel to some location off the set path. If it�s not this, it�s hiding them in such a way that i...
When I think about the 7th generation of consoles, I think about Playstation grills, FPSs, the colour brown, the rise of the �casual� and the �hardcore� gamers and the attempt of companies to cater to both. Do you know what I won�t be rem...
The combat in The Wonderful 101 is an odd beast. It combines the drawing mechanic of Okami, the move complexity of fighters, the peon management of Pikmin and wraps it all up in the framework of a classic beat-em-up. These are all very ni...
BTW MILD SPOILERS FOR THE GAME(Only don't read if you want to go into the game completely�blind) Intentions It is clear that the intent of the Wonderful 101 was to capture the essence of Super Sentai shows and imbue that essence into a ...
About Chimpomageeone of us since 3:20 AM on 09.08.2013
Hello all!
I've been around these parts a long time and I find myself playing fewer and fewer games but my love of the medium has not dulled, if anything, it has gotten stronger.
My passion has gone mostly toward making games but my lack of being able to do art or music and lack of ability in reaching out to people to help me has meant that progress is rather slow...
I want to make games to push the medium forward in terms of understanding the language at the heart of the medium but since the making games route is a bit slow I figured I'd write up some insights and make some videos so that hopefully others can take the ideas and run with them too.
On the surface Metroid Dread is a game about being hunted. Samus starts the game off in the position of the prey which fits in nicely with the feeling invoked by the title but is also reflected in the gameplay progression and story. T...