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Nathsies

Nathan Hardisty

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A goodbye of sorts

It�s hard writing that but, well, it�s not true! I�ll still be around! You�ve probably noticed I�ve neglected this silly ol� bloggins for a good while (bloody �ell Nathan) and that�s �cos a lot of stuff has been happen hapsin in my lyf an...

 
 
 
 
 
 

Gunpoint Review

Oh, my, I'm back. Oh look at that. I'm not dead! After all my exams. I'm alive. Nice. Okay. See you all in three years! Actually, let's talk about Gunpoint. Blimey. Okay so I wrote about Gunpoint around five of your Earth years ago. Mr...

 
 
 
 

Read my free tragicomedy novel. And stuff.

Trimalchio is a tragicomedy, which is neither tragic nor omedy, about a young playwright drafted in to adapt The Great Gatsby. While dodging visions of a mysterious past he finds himself slowly sinking into the mind of F Scott Fitzgerald....

 
 
 
 

Wrote another free book about video-games

YES THIS IS WHAT I DO WHEN I GET BORED. I've released three books on video-games thus far as part of my Up, Down, Left, Right series. Volume Four is more about video-game communities than video-games themselves, though it specifically us...

 
 
 
 
 
 

Weapon of Choice: BioShock's Wrench

When people talk about weapons having 'weight' in video-games I always think of BioShock's wrench. From the minute Atlas said with his Irish�laden�lips "Pick up a crowbar or something."�I knew that there was something afoot. Not only was ...

 
 
 
 

Weapon of Choice: Half-Life 2's Shotgun

Video-games are too obsessed with weaponry. I understand guns give that 'instant feedback' which is utterly crucial to�tactile�experiences but interactivity for a good amount of time has always resided in the tunnel vision of the�blood-so...

 
 
 
 

Changes

I have a few books coming out very soon (one on video-games, another on American Psycho, my first proper novel and a poetry compilation) so I'm very short on time at the moment. I'm here to say that I've now happily joined the Flixist.com c...

 
 
 
 

Why I've not been around so much.

There�s a reason I haven�t posted much not so often, or not at all, in the last few months and it�s down to a singular reason. This reason has sucked up more time than anything. I fully expect my impending exams to do the same thing, so don...

 
 
 
 

VGAs: Done right?

Note: Yes, I disappeared for a millennium. Yes, I am back. Yes, things are hectic but hello! About roughly one billion years ago I wrote one of the very first 'Game Critique Corners' on�Assassin's Creed Brotherhood. Forgive the spellings...

 
 
 
 

I'm Okay With No More Half-Life

A note: I'm terribly sorry. Truly I am. I'm juggling a lot in the air right now and I've decided to cut off regular gamey type stuff like this. All of this will be irregular postings on whatever I want. For now I'm moving over to film journ...

 
 
 
 

An update

Not dead. Writing books. Maybe a gaming essay this weekend. I know I promised to write every week. Many sorries. Busy busy with university applications. x Nathan

 
 
 
 

Spelunky: The art of death

I sprint and land in spikes. The familiar screen stretches out once more. I am dead. Try again? Video-games since their very inception have championed ridiculous ideas around death. The near immortality guaranteed by a 'respawn system' re...

 
 
 
 

My free eBook on Blade Runner is now available

It�s available here to read in PDF (for now). 30 years ago Ridley Scott changed the world. I genuinely believe Blade Runner was a watershed moment in cinema history and I have absolutely no experience in dissecting and theorizing as to w...

 
 
 
 
 
 

Journey: Engineering Relationships

Spoilers It was an odd sensation to find myself inside the real of writing once more. For the past month or so I have devoted my life to endless revision, endless tweaking of my learning and endless devouring of poor-grade food in the tw...

 
 
 
 

Hiatus

As you�ve probably noticed, there�s been a distinct lack of content recently. This was a pretty hard decision for me to come to, but it�s one that I need to take. For the next month and a half I�ll be thrown into the hardest academic perio...

 
 
 
 

Kara: There's a reason I gave up

Video in question. "We can take away several important points from this demonstration. First: all the footage originates in real-time on a PlayStation 3. None of the video is pre-rendered like traditional CG cutscenes. Quantic Dream crea...

 
 
 
 

Far Cry 3: Oh for crying out loud

Note: This is a minute by minute analysis of this video. 0:02 The GUI looks way too intrusive. The selling point of Far Cry 2, above everything else, was utter immersion. 0:03 I really don�t need to comment on the player character�s obn...

 
 
 
 

Gunpoint: Consequences

I�ve followed Tom Francis��Gunpoint since the humble beginning. I�ve played it from its earliest build up until the latest test version and, quite frankly, I think there�s something magical about it. It�s indie, incredible indie, but it�s...

 
 
 
 

Twisted Metal: Jaffegate

http://www.forbes.com/sites/insertcoin/2012/02/10/twisted-metals-david-jaffe-says-putting-story-before-gameplay-is-a-mistake/ High budget titles like Mass Effect and Assassin�s Creed and indies like Bastion and Braid are able to tell eff...

 
 
 
 

Alan Wake: The revolution will not be televised

I was honestly surprised by Alan Wake. I wasn�t expecting to like the game, hell, on paper I should have despised it. A game about a guy who loses his girlfriend (sigh pre-determ� do I need to go on?), �cinematic� and �episodic� experienc...

 
 
 
 

Half-Life 2: Nothing more, nothing less

Half-Life 2�is still one of the true �experiences� of my life. It matters more to me than you� probably. If it matters even more�to you then do not hesitate to throw this article out of the window. That�s physically impossible, I understa...

 
 
 
 

The Binding of Isaac: Relentlessly unforgiving

It�s three-AM in the morning on some stupid school night. I�m taping keys, huddling my knees close to my chest with tissues up my nose. I�m sick. The snots and coughs of the night all captured in little bits of tissue paper throughout the...

 
 
 


About Nathsiesone of us since 4:57 PM on 02.26.2010

I'm Nathan Hardisty, an author, ex-editorial writer for Platformnation.com, ex-games writer at Screenjabber. I now write for a variety of sites on the internet while still updating both my DTOID blog and my regular blog, which can be found below.

I am currently writing for Flixist.com

Also I'm incredibly pretentious about video-games so beware. I might just hipsterblow your minds.

I can be reached at:

[email protected]

twitter.com/nathardisty
Xbox LIVE:Bananahs
PSN ID:GIVEMEURBANANAHS
Steam ID:GIVEMEURMUNIES


 

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