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Dinosir
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Is there anything more satisfying than finally finding out what stupid thing you did 4 hours ago is currently ruining everything in your game? Please enjoy this victory GIF. :)


 
 
 

I thought it'd be as simple as moving to unity was but, ho' boy is unreal not. I have instead decided to work on a 2D rpg(?). I've not done one, and boy howdy is the workload so front heavy. Once systems are done, it should be a breeze to add stuff tho.

 
 
 

Programming with Unreal Blueprints got me like:


 
 
 

Unreal Engine is something else man. I got a lerp (gradually increase a position until it reaches its destination) function that works but doesn't update where the object is drawn until after it reaches the destination. I don't even. 😂

 
 
 

What do we think about having a ctoid invitational? The idea would be to have a variety of games played competitively in a tournament/season format. The games would be streamed and shoutcasted. The winner would be named Top Gamer and maybe get a prize?

 
 
 

FFT is next level horseshit. Just had a fight where I was one turn from winning. Instead they used haste, moving the target to next turn, he moved out of my jump attack. After I land the same guy gets another turn picks up my dead healers and full heals.

 
 
 

The most important feature is done. Headband physics.


 
 
 

I've decided to make a small little game before my next big project to get familiar with UE5. I have named this game, "Fowl Play" and it's basically just MGS but with Ducks. But I'm really enjoying working with high poly models. Can't wait to animate!


 
 
 

Started learning UE5 today. Right off the bat the Tool is incredibly intuitive. Might make my next game(s) in it.

 
 
 

Sup Nerds, Reminder that my game goes live at Midnight EST tonight. On Steam and itch io. Hopefully you will enjoy my weirdness. EDIT: IT'S LIVE!


 
 
 

Making a game in Unity is like making a building out of Jenga bricks. Today the ability to move or look horizontally stopped working in my game. The culprit? Unity added an animation not meant for the player to the player. Game launches in 5 days btw


 
 
 

😎 EDIT: lol I failed because one of my screenshots is of the main menu. And that's not "gameplay". UPDATE: We in there. Let's goooo


 
 
 

Me: Boy I sure am tired of all these rogue lite games. Also me: My next game will be a roguelite game

 
 
 

Started playing FF tactics for... reasons... and I forgot how difficult it is. It doesn't help that the player side npc characters have potato AI. It also doesn't help that the enemy AI is good and will immediately attack your healer :(

 
 
 

I can't help myself. I'm outta control.


 
 
 

Just watched the first episode of the Legend Of Mana anime. LOM is my all time favorite game so this is really exciting. Episode 1 was a mixed bag. The pacing was all over the place. Art is gorgeous. Definitely not following the manga. There's potential.


 
 
 

I feel like there's too much negativity surrounding Chris Pratt and the new Mario movie and not enough on how it's just a minion movie in disguise.


 
 
 

All game devs make concept/ reference art on sticky notes anyone who tells you otherwise is a dirty rotten liar.


 
 
 

I have come to announce my next project; Bread Wedding: Things Have Gone A Rye.


 
 
 

Hello here is a trailer for the game I am making. Alphadeus provided not only the trailer music but an original title song for the final product, so shout out to the goat.



 
 
 

I started playing Tinykin last night and to be honest I haven't enjoyed a game like this in a long time. Really great level design so far and it oozes charm.


 
 
 
 

So far I have mixed feelings about Elden Ring. On one hand it adds a lot of interesting mechanics, places, boss designs and npcs. On the other hand the boss gameplay design reeks of overthinking it. Like some convoluted battle in an episode of Yu-Gi-Oh.

 
 
 

When your games RNG demands vaporwave


 
 
 

Making a new game. This time my first full venture into 3D and unity. Going for that psx / LSD dream emulator vibe. And I'm strongly considering adding VR. More pics here: https://twitter.com/MegaDinoSir/status/1483910970774851591?s=20


 
 


About Dinosirone of us since 2:12 PM on 06.23.2015

Hi I'm Matt, I made Aftermath Y2K and am currently working on Roost.
Anyways you can follow me on the Twitters https://twitter.com/megadinosir.
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