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Dinoracha
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Superliminal review

Labelling Superliminal in a few words is a challenge because it’s not entirely a puzzle game and not wholly a guided exploration game. Both elements flow between one another without much fanfare or notification, the only signifie...

 
 
 
 

Paper Mario: The Origami King review

If there's a game I've played in recent years that defines 'a fun time, but-' to the letter in my books, it'd be Paper Mario: The Origami King. It's a grand adventure that's colourful, well-written, has great set pieces, and a fantasti...

 
 
 
 

RoboQuest [Early Access] Review

[If/when the game releases to its official 1.0 launch, I may write a new review should my thoughts change. Full disclosure, I was provided with a key for the game by RyseUp Studios. My review is voluntary and under no compensated agree...

 
 
 
 

Animal Crossing: New Horizons review

Trying to review Animal Crossing is like reviewing a local diner that's reworked part of its menu: There are some new flavours and features, but you're no stranger to the rest. If you're familiar with Animal Crossing, then you know tha...

 
 
 
 

Dragon Quest XI: Loss when least expected

[Astronomically massive character spoilers ahead for both the main and post-game! Also, this article talks about personal reactions stemming from my own emotions and experiences. If you're uninterested or cynical to such stuff, this ar...

 
 
 
 
 
 

BPM: Bullets Per Minute review

A game feeling ‘good’ to play has universal definitions depending on what genre you’re talking about: Platformers should have tight, responsive controls, fighters/beat em’ ups should have weighty impacts and so ...

 
 
 
 

The Flower Collectors review

Calling The Flower Collectors a detective mystery game is like calling cheesecake a health food; the components that make it means you’re correct but mostly on a technicality. This isn’t to say the game fails on its premise...

 
 
 
 
 
 

La Mulana (2013 PC Release) review

There’s a fine and often foggy line when it comes to games designed to be challenging, having to balance providing enough tools, mechanics and means for the player while also pressing them to effectively use them as the challenge...

 
 
 
 
 
 
 
 
 
 
 
 

Some words about: Baba is You

[I’ve been unable to finish Baba is You so giving it a full review doesn’t feel right (at least for me). I still wanted to talk about it so blog-style it is. If you’d like to watch some gameplay while listening to my ...

 
 
 
 

Deep Rock Galactic review

Cooperative games tend to fall under two distinct spectrums: One is the kind of game where every player is on the same level with no unique characteristics but relies on the team to play as a functioning squad. The other has progressio...

 
 
 
 

Monolith review

‘More is good’ was the mantra I was typically under when it came to roguelikes; more unlocks, items, characters, choices, etc leads to a better time - So long as my memory is up to snuff and doesn’t require me to freq...

 
 
 
 

Return of the Obra Dinn review

Ever fire up a game for the first time and within the first twenty or so minutes you know it’s got its hooks sunk into you? Return of the Obra Dinn had that effect on me, and that was only elevated by going into it mostly ignoran...

 
 
 
 

Resident Evil 2 (2019 remake) review

I had never played the original Resident Evil 2, so my expectations going into the remake were low but hopeful. With multiple modernized touch ups and quality of life enhancements, a 1:1 transition from original to remastered this ain&...

 
 
 
 

Celeste review

I’ve apparently been away from the earlier generations of platformers for too long since my initial approach to Celeste was: ‘An indie platformer is getting all kinds of positive feedback? How good can a game be when you&rs...

 
 
 


About Dinorachaone of us since 8:22 PM on 09.12.2017

I've been following the video game industry for 15+ years, so I like to imagine I know which way is up on controllers.
I'm an on-again, off-again amateur writer along with my video and stream production on Youtube and Twitch respectively. Since I don't know how to tell jokes, my commentary revolves around the what, how and why games get reactions out of us, be they positive or not. Oh, I also quack like an infernal duck when stressed.
The long game is for me to eventually have a career in the industry as a writer in some way, shape or form - Creative, critical, etc. Eventually, the offers I get of '''for exposure''' '''jobs''' writing for free will make way into something permanent.