Typically when it comes to matters of entertainment, I’d rather enjoy something new than spend that time revisiting older material. Once I’ve gone through something the return on my enjoyment drops off drastically in most cases. Unless something major happens like DLC or a big update I’ll usually move on when I’ve had my fun. There are some exceptions though.
Bloodborne happens to be one of said exceptions. The playthrough may essentially be the same in terms of how things progress but every time I go back in I leave the experience with some new insight about the world and the lore. Despite having few cutscenes and very little dialog Bloodborne has a lot to say and it does so successfully through the environment to great effect. Rather than bombard you with exposition Bloodborne (and other souls games) subtly presents you with the story in a way that really allows you to immerse yourself in that moment through the level design, music, and events that take place in the game.
Take this piece for instance. In all my time with the game I hadn’t noticed that this stops playing once the blood moon rises. It all makes a lot more sense now. During the event where you choose to send sister Adella to the church or the clinic she states that she’s been hearing moaning in the distance. This could mean that all this singing and chanting is actually happening in game. This is further implied post blood moon when the streets are filled with cramped caskets and the music stops. It stops because they’re all dead and their corpses have likely been reanimated by bell maidens forming these cramped caskets. This could also explain why a lot of coffins are chained shut in the game. To keep this from happening should the conditions be right for these abominations to form.
All of this lore and information gleaned from events that might otherwise be innocuous in other games and I love it. Should I be lucky enough to snag a PS5 I’ll definitely be doing another run to commemorate the moment.