Imagine A Valkyrie Profile beat em up game where you get to play 5 different characters each with their own perspective in the story. Sounds cool right? Well the guys at Vanillaware seemed to think so and decided to create a game that would do just that... well maybe not exactly that but they came very close. That game was Odin Sphere released in 2007... a year after the release of Valkyrie Profile 2... surely that's not a coincidence.
Now when I heard that there was a remaster of Odin Sphere in the works, I didn't really think much of it. You see during its time of release I was in the middle of playing the original Odin Sphere and I was originally going to review that game by itself. Thank god I didn't because Odin Sphere on the PS2 was a piece of shit. Now you might be wondering how bad it could possibly be?
How about you watch this video and make your own judgement:
So after watching the video you can clearly see that this game has a lot of issues. Let me explain. First of all, the most obvious issue is the fact that you have 1 attack button. What this means is that you are literally mashing the square button the entire time. Sure you can use the directional buttons to mix things up but they really don't blend in well with the main combo attack that can be used by simply pressing square over and over again. As such there is no way to string together combos. All you are doing is mashing square over and over again.
But don't just think you can just sit there and mash the square button constantly. Just like in Star Ocean Till The End Of Time, Odin Sphere has a special gauge designed to punish spamming... when in reality all it does is leave the player incapable of doing anything for a few seconds. In other words it is completely pointless and only exists to give an illusion that the game is actually encouraging players to use a wide variety of attacks when it clearly isn't the case.
This my friends is what the game likes to call the POW meter. It is a meter that is consumed every single time you use an attack or a guard action and it recovered by either walking around or simply doing nothing. You can also recovery it by absorbing phozons off of dead enemies but doing so requires you to perform an animation which leaves you vulnerable. Once the POW meter is depleted the game not only prevents you from attacking but it also inflicts the dizzy status ailment immobilizing you leaving you vulnerable to being attacked. Talk about adding salt to the wound.
The attack animations are quite detailed but unfortunately the frames used to perform these attacks take ridiculously long whereas the frames used for certain enemy attacks can be extremely quick, in fact one particular enemy can hurt you before the actual attack frame is executed. This can be really frustrating as you feel crippled compared to pretty much every other enemy in the game. To make things worse, certain bosses tend to heal themselves or be healed by other enemies. This can be extremely frustrating as when they are healed their health bar is restored to full. Add to this the fact that these healer enemies respawn and you have a really tedious and annoying boss fight to deal with.
Oh and don't think that boss fights are few and far between. Each stage has not only a single main boss but also has several minibosses for you to fight, these minibosses are just as difficult as the actual boss fights, sometimes more. You will often find yourself stuck on a boss only to beat it and eventually run straight into another boss fight. This can be infuriating to deal with and can make each stage a painful slog to play.
Odin Sphere is a game that focuses heavily on its alchemy system which is surprisingly pretty complicated for those who don't know what they're doing. Basically potions have different effects when mixed with mandragoras but they also have a numerical value. This numerical value is a variable that decides what potion you brew with each material.
Each material has several different combinations based on its number. These combinations are only tied to even numbers however, odd numbers will have no effect with any ingredient and only single digit numbers affect the outcome of the potion so if your numerical value is 10/20 you will still get the same result as you would get with a 0 but it will release extra phozons as a result. You can multiply the numerical value by adding more ingredients to the material, the value the material is multiplied depends on the item. The results of the potion vary based on the numerical value and the type of mandragora used to create the potion.
And don't think that the alchemy system is just a novelty. Expect to brew dozens of potions and be sure to keep stocked up on them but don't forget to use them when the time is right. Potions can save you a lot of hassle, this is true in both the original game and the remaster but especially true in the original. There are offensive potions such as napalm allowing you to deal a large chunk of damage to an enemy and healing potions which are surprisingly quite rare since the main ingredient for it is hard to come by. This is somewhat problematic as healing potions tend to be your main source of healing early on and you'll likely end up backtracking to acquire more of them.
In the original Odin Sphere, phozons had to be absorbed manually using the R1 button. In Odin Sphere Leifthrasir Phozons are absorbed automatically but you can still manually absorb them if you want to.
In addition to all this there are potions that protect/heal certain status ailments, these are also vital as well since to add insult to injury, status ailments can be devastating in this game. The poison status effect will sap your hp to 1 very quickly so using an antidote quickly will save you a lot of food/potions, the burn status is also quite strong too with a similar effect which can be stopped by using a cooler. Then there's quite possibly the most annoying status ailments. These are freeze and dizzy.
Freeze does what you think it does, it freezes you in place leaving you completely vulnerable for an attack which can be devastating in this game. Dizzy stuns you for a short period of time just like running out of POW which can be a real pain. Pretty much every single status ailment can turn the tide of battle in the enemy's favor very quickly especially the freeze/dizzy status ailment as being inflicted by those ailments often leads to the player's death since they are vulnerable to any attack and enemies won't hesitate to take advantage of your misfortune.
Hopefully I've illustrated to you just how frustrating the original Odin Sphere is which is why I recommend against playing it. I say this because there is a "classic mode" option in the remaster of the game which is exactly what you think it is. It's the original game in HD. If you don't want to put yourself through this torment then please for the love of god don't play classic mode, it will break you... no I'm serious, it will break you... mentally.
Now that that's out of the way, let us talk about the remaster itself. Odin Sphere Leifthrasir is not just a mere HD re-release like most re-releases tend to be these days. Story and cutscenes aside, Odin Sphere Leifthrasir is a completely different game to the original. They have completely wiped the slate clean and started from scratch, essentially recreating the entire game from the ground up. It's incredible to see how so much has changed with this re-release it literally feels like a whole new experience altogether. In other words, fans of the previous game will find a lot of new content here even though the game's story is still pretty much the same as it was in the original.
The question is, does this 9 year game still hold up today or was it best left in the dust? Now I'll admit, I was eager to get this game simply due to the fact that the original game had so much potential underneath despite all its flaws and I seriously mean that. Odin Sphere is one of those games that I really tried to like despite my infuriating experience. I wanted to keep playing the game to experience more simply because I didn't want to give up on it.
On paper, Odin Sphere had a lot going for it. A simple yet engaging story with multiple perspectives and a great soundtrack composed by Hitoshi Sakimoto accompanied with bright and colorful visuals in order to create a lush atmosphere that would have captivated me had it not been for the abysmal gameplay. Thankfully, Odin Sphere Leifthrasir not only fixes many of the issues that plagued the original game but it also brings more to the table.
For starters using regular attacks no longer consumes POW, instead there are new items called phozon prisms which contain psypher skills. These abilities consume either POW or PP when used, the latter being a replacement for the phozon gauge which has been removed. In addition, running out of POW does not make you dizzy either which was a big nuisance in the original game. I like how they found a good use for the POW gauge rather than just removing it entirely, it merely adds an extra layer of depth and flexibility to the game and that is never a bad thing.
In addition to the new psypher skills, there are also new regular attacks to experiment with allowing for even more flexibility. There is also an added dodge button which can be quite handy at avoiding attacks quickly. You can dodge both on ground and in the air but on the ground you can dodge limitlessly making it a great way to quickly maneuver around each stage as well as a great way to avoid getting hit. Dodging doesn't make you invincible but it can let you slip away from attacks easily. Dodging is really smooth and easy to execute so it's a good idea to take advantage of it as often as possible.
Guarding no longer consumes POW and all characters are given the ability to guard making it a more viable option to protect yourself against enemy attacks. Guards can only take so many hits but they let you avoid attacks in situations where movement is limited, They can also help you deal with annoying projectile attacks and often put you in a better position to counter your enemy making it a more viable option than dodging in some cases though if you get hit from behind then your guard will break so be careful.
Moving the left analog stick in each direction while guarding allows you to perform the additional standard attacks I spoke of allowing you to weave in and out of a guard easily allowing for more passive aggressive play. Psypher skills can be set to the circle button or used from the menu, it's great how players have the option between seamlessly performing their psypher skills and pausing the game to select a psypher skill. Up to 4 moves can be assigned to the circle button and its associated directional inputs so they can be used in a pinch.
Each psypher skill you acquire can also be upgraded using phozons collected from enemies in order to enhance their effects which adds a little bit of personalization to the game allowing you to customize your experience making Odin Sphere feel more like an RPG than its predecessor. In addition to psypher skills, as you level up you will acquire ability points which can be spent on passive abilities for even further customization. All I can say is that it's about time this game had some great character management as the original was sorely lacking in it despite being considered an RPG by many.
In the original game you would either absorb phozons from dead enemies to level up your psypher level (attack damage) or you would plant seeds which would absorb phozons in order to obtain food items which would heal you and level up your hit points. This essentially means that you had 2 levels to manage. Odin Sphere Leifthrasir merges both levels into one so that you don't have to worry about your food to psypher ratio which was kind of annoying as your hit points level would often be lower than your psypher level simply due to the fact that it was so tedious to level up a character's hit points because of how long it took to grow seeds.
So to rectify this issue, both levels merged to become a single level which increases all your stats. In addition they added the ability to stack seeds in order to save the player from having to constantly go back and forth between menus to plant multiple seeds. Another problem with the original is that if you absorbed phozons it would cost part of your psypher gauge in order to release them. Odin Sphere Leifthrasir adds the ability to release phozons by holding R1 + Square. The top right hand corner of the screen shows the total number of phozons you have and you can use them as not only a form of currency in the upgrade screen but also to feed seeds so they will grow into food.
In the original Odin Sphere there were restaurants which would cook meals for you giving you a huge chunk of hit point exp. This was vital if you wanted to get through the game smoothly and as such you would often have to backtrack to different levels to farm ingredients including mandragoras and seeds, it was tedious. In addition specific coins were also required to pay for the meal. Odin Sphere Leifthrasir splits this system in half by adding a new touring restaurant that appears in rest areas on the map. This means that players can eat food on the go rather than having to constantly enter and exit the level to get access to the restaurants.
Unlike the restaurants however, the touring restaurant doesn't require any money, rather you are required to bring the ingredients necessary to cook the dish. The restaurants themselves however only take specific types of coin but do not require ingredients. This allows players to level up their hit points easier in a way that befits them. Those who wish to gather the right materials for a meal can level up their food level at the touring restaurant. On the other hand, those who do not want to have to search for specific materials in each level can use the regular restaurants. Ideally you will want to utilize both for the maximum exp gains. You can also buy takeaway food that can be used in battle but the exp gains are lower than other dishes.
This is great for people who enjoy invested empowerment as it constantly throws exp rewards at you... but you have to earn them. Ingredients can be purchased from shops but they can be expensive, special coins are often obtained from treasure chests littered around each stage. You can also be rewarded with more/higher quality special coins by getting a higher rank for beating each fight zone meaning that if you play well, you will be able to level up higher. In addition as there is only one leveling system in this game, food doesn't just level up your hit points it levels up all of your stats. This is a pretty big deal.
How does she remain so dainty after eating so much food?
One of the more interesting challenges that comes with playing Odin Sphere Leifthrasir is managing your resources in a way that best suits the situation. As important as it is to eat food, it is also very important to keep stocked up on potions. There are a lot of new potions this time round, many of the spells from the original have been transformed into consumable potions which kinda makes more sense when you consider the fact that many of the characters shared the same spells. Now that the psypher skills are more-or-less unique to each character, it makes sense to separate the shared magic and to instead use it as a consumable damage dealing item.
If the original Odin Sphere has taught me anything it's don't be conservative with potions. Potions can really deal a lot of hurt towards enemies and can really help turn a bad situation around for you as well as to buy you some time. Things can get pretty chaotic at times to the point that even the psypher skills don't provide strong enough crowd control. Damage dealing potions act as an extension to your psypher skills allowing you to really build up the hits and can be really handy for crowd control, especially when you're trying to position enemies up for an attack. This can be really handy against bosses too as they can take a good chunk of a bosses health away.
Crafting potions is a lot easier than before. Rather than relying on the numerical value to decide the outcome, the numerical value is now used to determine the strength of the potion as well as other factors. Crafting different types of potions is as simple as adding up to 3 of the same type of mandragora to a material. The type of potion you make depends on how many of the same type of mandragora you put in. Each mandragora has different potion recipes linked to it, you can find them out by collecting them over the course of the game but they're easy enough to figure out. I would also like to note that potions will no longer generate phozons when crafted which means that you can no longer abuse the value system for phozons.
Just about any item can affect the value of a potion. Other items such as seeds, accessories and even junk have their own recipes connected to them so you will want to try all kinds of items to find out what results you can come up with. To make things easier, there is an option to stack multiple ingredients as you make a potion. This not only speeds up the process but it allows you to preview the results of a crafted potion without having to actually make it. This makes potion crafting a lot easier to grasp than it was in the original and it only takes a few minutes of experimenting to find every single combination. You can also craft some really overpowered potions early on if you want to so you can still break the game... though it will come at a cost of course.
When it comes to surviving in Odin Sphere, preparation is key. You're going to spend quite a while doing simple yet somewhat time-consuming character management. While this is not everyone's cup of tea it's important to realize that Odin Sphere isn't just a mindless beat em up, it's also an RPG. While the core gameplay really focuses on the beat em up action, you are expected to manage your character's stats and inventory often. Thankfully Odin Sphere makes this easier as it cuts away all the tedium so you will spend far less time planting and crafting than in the original.
Those looking for more of a challenge may be disappointed by the fact that many of these new mechanics added to the game seem dumbed down when compared to the original. Fear not, Odin Sphere Leifthrasir acknowledges these changes and offers even more challenges to the player in order to balance things out. Bosses have a lot more hit points this time round and rather than having a single health bar, their health is presented in multiple chunks. on other words you have several health bars to deplete. The good thing about this is that bosses will no longer be able to heal their health to maximum if you have taken out a chunk of their health.
If you somehow managed to beat the original Odin Sphere you probably have all of the basics figured out but don't think you'll be able to use the same strategies as before. Odin Sphere Leifthrasir introduces new enemies, many of which are bosses. These bosses can be brutal... so much so that they put the original game's bosses to shame though I won't deny that many of them can be really fun to fight. Returning enemies also come new and improved with new abilities to keep you on your toes. You will have to be more careful when fighting these bosses this time round and be prepared to eat food and use potions often, you're going to need them. All in all the standard enemies and the bosses offer a satisfying level of challenge and death is never too punishing, you can also retry a fight right from the beginning at any time retaining any items you used.
The stage map is a lot more intricate this time round. The original Odin Sphere's stage map consisted of battle stages, boss stages and rest stages. Odin Sphere Leifthrasir mixes things up adding brand new stage layouts each with their own unique environments which is a pretty big deal considering the fact that the original Odin Sphere re-used the same environments for each stage which became quite stale over time and appeared to be somewhat lazy. I don't know whether this was to do with budget issues or not but this was a pretty big problem considering the fact that the original Odin Sphere's art design was the game's biggest selling point. The new environments are just as stunning as they were in the original and they really help to flesh out each location to give them more of an identity.
Some passages are too small for the character to fit through. These pink plants allow you to transform into a miniature version of your character in order for you to access small passages, keep an eye out for them.
In addition to all this, Odin Sphere Leifthrasir adds a brand new soundtrack to accompany these new environments. Fear not, the original music is still there, it's just not as common as it was in the original. Many of the original ambient tracks now play in the rest stages, the battle music remains the same for the most part as does the boss music. The cutscenes remain completely unchanged from the original and have the exact same music playing in each one. I really enjoy the new soundtrack that has been added into this game, some of the new tracks are even better than the originals, that's not to say the originals are bad but the new tracks are even better which isn't surprising considering the fact that Hitoshi Sakimoto returns to compose many of the game's tracks.
That just about covers all of the new additions to Odin Sphere Leifthrasir but aside from all the improved mechanics and additions, how does the rest of the game hold up? While the gameplay may have been abysmal, the story itself wasn't half bad. Like Valkyrie Profile, Odin Sphere's setting takes a lot of inspiration from norse mythology although Odin Sphere goes a little crazy with it. there are several nations, each with their own ideals and methods. The character's you control are often affiliated with each nation and has to deal with the many conflicts each nation is involved in.
Each book starts at a completely different point in the game's timeline from a different perspective. Interestingly enough the first book starts half way through the story and finishes right near the end... but once you finish the rest of the books, the events leading prior to the first book become clear. It's a smart and interesting way to tell the game's story by putting you straight into the action right from the get go rather than drowning the player in exposition. In doing so, the story manages to bait the player's curiosity, beckoning them to uncover more.
Despite all this the plot itself feels rather simplistic though that's not necessarily a bad thing. I find that the story's execution is the driving force that keeps players coming back for more. I like how rather than telling you what's going on directly, the game illustrates the situation and presents the player with written notes which explain the story in more detail which can quickly be skimmed through or even skipped should the player wish. These can be viewed at any time in the bookshelf on the book selection screen and in the original they could be found in the prophecies section of the notes.
There is also a timeline where you can re-watch all the cutscenes which can be handy for those who want to re-watch them. Each cutscene represents a specific point in the timeline so when you see characters cross paths you can see what the other character was doing simply by checking out the other character's cutscenes that occur around the same time as the current cutscene. This helps link the story better and also helps the player keep track of where they are in the timeline which is very important as certain books start in different places and you will question why something is or isn't in the other book because of changes made in an earlier book.
It's interesting to see how each book connects and how each character views one another. I always love the ability to experience multiple perspectives in a game's story and I can appreciate how Odin Sphere manages to execute this concept so well. While it may not be on the same scale as Warcraft 3, having 5 different characters to play individually is something I believe that more games need to explore.
The original Odin Sphere was undoubtedly wasted potential. I think the game suffered from a severe lack of budget. Even with its vibrant visuals, interesting story and gorgeous soundtrack, the game itself felt patched together at the last minute. Given more time, I'm sure the developers would have been able to deliver a solid experience. Odin Sphere Leifthrasir proves this. It is a remarkable turnaround for what was once a complete and utter failure of a game.
I think we can all learn a lot from both Odin Sphere and Odin Sphere Leifthrasir. Gameplay is the root of all videogames and while the focus may still be shifted towards the visual and audio department, we cannot forget that these are games to play, not games to look at. Polished shit is still shit and I can't recommend shit to anyone. Odin Sphere is probably one of the most painful experiences I have ever had in gaming to date. This is why I had to review this both this game and the original simultaneously because Odin Sphere Leifthrasir proves that stripping away flawed mechanics and replacing them with something better can turn shit into diamonds.
Now I could give this game a higher rating but there are still a few things that annoy me about Odin Sphere Leifthrasir. For starters, using items in the middle of battle is still an issue. The animations still take way too long and I'd rather they were just cut out completely or at least sped up several frames. Even with the gourmet ring, eating food still takes way too long. Why can't players simply use items on the move rather than just standing there? It really doesn't blend in well with the gameplay at all and often leaves you open to be attacked which is a nuisance.
One of the additions that didn't impress me were the shoot-em-up sections with Mercedes. I get that they were trying to mix things up but these sections are frustrating as hell. For starters you are unable to use items and you can only evade backwards not forwards. Also if you die you merely get sent down to the floor below. Fortunately these sections are completely optional to complete though they tease the player by knocking them down to the next section when they die rather than letting them retry which is a pain since you have to use items to heal yourself since you will have 1hp left afterwards.
Fortunately you are able to retry these sections as the stage map now allows you to warp between stages so you can backtrack easily. This still doesn't make these SHMUP sections any less painful though. If they allowed the player to dodge forward instead of back then these sections could have been more enjoyable. Sadly this was not the case. While you are often able to choose between multiple stages on the map, these "optional" stages are compulsory to partake in though you aren't required to finish them.
Another issue that may turn players away from this game is the inventory management. While it has improved considerably from the original Odin Sphere, it is still an issue. The original Odin Sphere gave you bags which had to be picked up and placed in your inventory. You then needed to create a separate bag slot from the inventory by selecting the bag. This was a pain to do if your inventory was full as you had to drop an item, pick up the bag, create a bag slot and pick the item you dropped back up off the floor.
Thankfully Odin Sphere Leifthrasir fixes this issue by automatically increasing your storage capacity which cuts out all the needless inventory management you had to do. There is also a storage chest which can store numerous items too. The problem is that these storage chests are only in rest areas. While I can't exactly fault the game for this I can see it being a problem to people who detest inventory management as you will often find yourself with limited space. Plus it is important to save your best items for the bosses so you won't want to use them in standard fights. Why would you want to when you can use your powerful psypher skills?
In any case I would argue that aside from these minor issues, Odin Sphere Leifthrasir is definitely worth playing for both newcomers and returning fans. I would also recommend this game to people who were disappointed by the original Odin Sphere. It's just sad that my first time playing this game was single-handedly crushed by the abysmal gameplay of the original. For those who haven't played the original and are interested in these types of games, never play the original, it's just not worth your time or money but if you own a PS4 or a Vita then you owe it to yourself to experience Odin Sphere in all its glory by picking up the remaster.
Can you please stop eating? It's making me hungry...