Hello there! My name is Sir Turtlelot. I've been a regular visitor of Dtoid for the past few years, as it's become my go to news site for gaming related media. I've been wanting to dabble a bit in writing game related opinion pieces, and I've been a semi-regular view of the Community blogs section, though I've only ever commented on one or two blogs in the past. I've been wanting to write something for Cblogs for quite awhile, but I've always had issues coming up with ideas, finding time to sit down and crank something out, or have been just generally too lazy to ever get around to it. For example, this is actually my third attempt at writing this very blog.
However, with the Switch being all the buzz lately, and having been a lifelong Nintendo fan myself, I figured this would make for the perfect sort ice breaker blog to finally get me writing. So without further ado, let us get on to Switch blogpost #3452.
As with all things Nintendo, the Switch seems to be very devisive among the broader gaming community from the games, to the hardware, to the very presentation itself. Myself and fellow Nintendo fans are obviously are the more optimistic end of the spectrum, for the most part, but I have seen a fair bit of criticism around the web, some of which have very points, while others seem a little more unfounded. I'll primarily be focusing on my own personal thoughts and feelings about the Switch, though I may dabble occasionally mention some of the various things floating around online, if appropriate.
First, and arguably most important, games. Nintendo blew it away in this regard. Sure, many have complained that the launch lineup is not very robust, which to be fair, it is on the smaller side. HOWEVER, the games that have been shown and announced are some big hitters right out of the gate. The Wii U's launch library had more games overall, if I recall correctly, but none of them were really system sellers. The only three I personally remember standing out were Nintendo Land, Zombie U, and NSMBU, all of which were good games, but they weren't anything near as appealing as Breath of the Wild. Outside of those three games, I think the rest were ports of 360/PS3 games.
As for the Switch launch line up, we have Breath of the Wild, 1 2 Switch, Super Bomberman R, Skylanders and Just Dance. Let's be honest, nobody is buying a Switch for Skylanders or Just Dance, though if you are, more power to you. That leaves us with Zelda, Bomberman, and the new gimmicky mini game. I'll be honest, as someone who absolutely loved Nintendo Land, I don't two shits about 1 2 Switch. It'll probably be a fun party game, but I just don't find it appealing whatsoever. A party game I DO find appealing, however, is mother fucking Bomberman. I was so ridiculously hyped when I saw Hudson's little bombing mascot make his grand return. I actually have a whole section dedicated to that further done a bit, but more on that later. And finally, we have Zelda, what more can be said that already hasn't been? Zelda has always been the crown jewel of gaming for Nintendo fans, and Breath of the Wild looks no different.
After launch, we have Mario Kart 8 Deluxe, Splatoon 2, and Super Mario Odyssey coming within the first year of the system, and those are just the heavy hitters from Nintendo themselves. I'll likely double dip on MK8, despite already owning it for Wii U. It'll fun to play with friends on the go, and HOPEFULLY the battle mode will be a little less awful. I'm not expecting Mario Kart 64 levels of great, but just better than what we had in MK8 on the Wii U. Splatoon 2 I'm a bit iffy on, since I did enjoy the first one from a mechanical point of view, I'm just really not too big into online shooters. I'm sure it will be a good game, just not really my cup of tea. If they add more single player content, then I'll definitely be on board. And finally we have Super Mario Odyssey. While I loved Super Mario 3D World on Wii U, I never really saw it as the true successor to the Mario 64/Sunshine/Galaxy line of games. Odyssey, on the other hand, looks like it fits that bill perfectly. I'm incredibly excited to explore the new worlds shown, and even though Mario looks a little strange in a more realistic setting, I still find myself beaming whenever I watch that trailer. Super Mario Odyssey and Breath of the Wild are the two main reasons why I'm getting Switch, hands down.
Now earlier I mentioned I would talk more about Super Bomberman R, which I will be returning to... now. Seeing throwback retro games like Super Bomberman R, Ultra Street Fighter 2, and Sonic Mania, really sent me back to the Wiiware era of games, with all of its retro revivals. I am very much the avid retro gamer, so any kind of throwback to a classic series, especially dormant ones, makes me a very happy turtle. I LOVED seeing classics like Mega Man, Castlevania, Contra, Bomberman, Bubble Bobble, Adventure Island, Blaster Master, and many others brought back to life on Wiiware, and frankly, I hope the Switch is sort of a second coming for this type of gaming. Super Bomberman R seems to be the ideal set up for this scenario. Nintendo, acting as the catalyst in the situation, works with the dormant IP holder, Konami in this case, to work out a deal to revive a dormant franchise with the help of a qualified dev team, in this case some OG Bomberman devs. I would love to see this situation work out with more Inti Creates made Mega Man titles, letting someone like Wayforward take a crack at Gargoyles Quest, or even having a Castlevania straight from the depths of From Software. I know these sort of games may not have the mass appeal of other games, but honestly, this is the exact kind of third party support I want to see on the Switch.
Speaking of third party support, this seems to be another major area of contention for the Switch. Much like the Wii U before it, there is a great deal of concern from fans regarding the third party support of the Switch, as well as the Switch's potential longevity for third party support. Remember, even the Wii U had quite a good deal of support at the very beginning of the console's life, but it dried up very quickly after lackluster sales. Outside my hopes for another retro renaissance on the Switch, I also hope that Nintendo would pick up some more publishing duties for third party collaborations and smaller dev teams. Bayonetta 2 on Wii U was a perfect example of this idea, helping fund an otherwise dead game, and helping it see the light of day. I'm still hoping that the rumors of Beyond Good & Evil 2 being a Switch exclusive are true, as it would be a great addition to the line up of the system. While games like Bayonetta 2 and BG&E2 don't necessarily have very much mass appeal, they are a good way of building up good will with the core gamer audience, as they are sequels to beloved classics that would have otherwise never have been made.
The other main facet of third party support is ports of popular Xbox and PlayStation games. While I don't particular care for your Call of Duty, Assassin's Creed, or Grand Theft Auto titles, I do recognize their importance to attracting a larger audience, although having Bethesda on board with the Switch is certainly a breath of fresh air. Those types of games will inevitably show up, so long as the Switch sales for the first year or so continue doing well, and I'm sure it's only a matter of time until we receive AAA Japanese titles, such as Final Fantasy XV and Resident Evil 7, since Nintendo seems to have a fairly decent relationship with the other major Japanese publishers. I think the games that the Switch really needs to show it means business with third parties are Grand Theft Auto and Red Dead Redemption. Nintendo and Rockstar have never really seemed to have much a working relationship, and GTA has always been the one major title that has always escapes Nintendo consoles. For myself personally, the only ports I'm hoping to see are Yooka Laylee, Doom, Dragon Quest Builders, and a Dark Souls Trilogy.
Outside of games themselves, I don't really have a whole lot to say about the Switch hardware and presentation. The Switch's hardware seems to be somewhere in between the Wii U and the PS4, but reports have said it's incredibly easy to develop and port for, so I guess that's a plus? Some have made a big deal about the return of motion control, but I don't mind it. It doesn't seem to be the main focus this time around, more so it's just there if you want it. I don't have much else to say about the other Joy Com features, such as HD rumble and IR scanning, or whatever the hell else it does, so I suppose we'll just wait and see what comes of those, if anything at all really. The presentation itself was just okay. The first half was a little dry, and they spent way too much time on 1 2 Switch and Joy Com features. The latter half was pretty awesome though, with plenty of good game reveals and hilariously bad translations.
Although I will say that I still 100% maintain my stance of paid online is, and forever will be, complete and utter bullshit. It was nice that Nintendo was the last hold out for free online console gaming, but it seems even they couldn't resist the chance for free money forever.
So if you've made it this far, thanks for reading and let me know what you think down in the comments below! If you liked it, a friend and I actually just did a podcast on this very topic about a week or so ago if you want to check it out. We're going to try to do more podcasts in the future, along with our LP series, but we're actually at a loss for podcast topics at the moment, so feel free to throw out any suggestions you may have!
Again, thanks for reading!