I love Braid. Braid is, in my opinion, one of the greatest games of the past generation. So you would think that I would be looking forward to creator Jonathan Blow’s next game, The Witness
First off, this game is freaking beautiful. The pastel colors, the bright palette, even the mostly texture-less models all come together to display a breathtaking picture. I will say that because the game is devoid of any ambient noise aside from the sound of a rushing stream and walking sounds, the island you’re on feels lifeless and could be interchangeable visually with a still picture rather than an interactive video game.
I went on to finish the final section of the area I was in and started looking for the next section to go to. However, I got completely lost. Or rather I got completely blocked by the puzzles. I couldn’t find a puzzle in any of the five areas I came across that I could complete. Each area seemed to be devoid of the efficiency the previous puzzles had towards teaching me its mechanics. I wondered how this game expected me to do any of this without any scrap of help. I came to feel like the game just expected me to know what I was doing without any prior knowledge.
This is where I gave up. I managed to go through the opening section, the cherry blossoms area, the work shed, the parallel lines area, and the desert area. Despite the initial enjoyment, I don’t feel rewarded enough from these areas to struggle through the rest of the game, especially with no minuscule of effort to help me from the design. I don’t get enjoyment from proving my intellectual mettle to a video game that seems designed to make you feel stupid. I will mention that it doesn’t help that I’ve been watching the Game Grumps playthrough of Portal 2, which is a much better puzzle game and the comparison makes ###em