I have a viewpoint that may be very controversial (considering fan pressure campaigns), or more likely isn't at all (due to similar reasons as I). Despite this, I believe there is a general trend within videogame series that leaves me simultaneously happy it has now begun to occur but also let down it is a very rare exception. Maybe it needs to be said loudly, proudly and with enough muster to ping the ears of developers? Well, worth a short...
…I enjoy it when a series finishes.
When I say finishes, I do not mean the developers or publishers announce to the world that a sequel couldn't be less likely if the world erupted into flames like its older sibling The Sun. Instead I mean a game is designed around the idea of being a goodbye letter, a finale and the final chance to wrap everything up. The developers walked in knowing it'd be their last shot to finish the narrative, and so they do so with bittersweet vigour like a long love affair you have to say good bye to.
It is understandable it has been incredibly rare (if ever done) up to lately. There is the obvious capitalist part (i.e. it is easier to sell a game part of a beloved franchise than outside of one), writing unfamiliarity (because let's face it, we're still learning how to make a story with games) and unpredictability of a series as a publisher/developer may randomly decide to keep going or stop depending on various reasons (e.g. sales).
However, there is also how much we look towards the future. When we become attached to a growing narrative, we always look towards what other wonderful avenues it could go down. I bet no one anticipated Metal Gear Solid would suddenly go Cold War spy-thriller after 2. Similarly, wasn't it cool when Silent Hill 3 continued on the story of 1? Oh, and when Far Cry 3 had Vaas, didn't we become gleeful about the series? What if it had ended prior to those moments? That'd be a shame.
Man, what if Silent Hill ended before Silent Hill: The Arcade... Actually, that would have been pretty lovely.
Yet, I still believe we need to sometimes let go. We need to finish the game on a final note and then move on. Not only doing such a game creates closure for everyone (developers and audience alike), but it is your chance to wrap up all the dangling plot threads. In addition, it allows developers to move onto new pastures with the knowledge that the previous project is truly done, rather than a looming cloud that may be invoked one day. Plus, who wants to see a series they love gently fall into disrepair like the Silent Hill, Corpse Party and Sonic the Hedgehog series? I believe it is better to stop when the going is good, wrap up the story and maybe weave a heart-warming goodbye to the fans in it.
So here's to CD Projekt Red, Hideo Kojima and Kotaro Uchikoshi for making the gutsy decision to stop. Thank you for wrapping up The Witcher (which is on a long long hiatus at least), Metal Gear Solid and Zero Escape. Thank you for providing closure to a series people love, allowing people to see everything to an end of some kind rather than floating “what if”s about and for weaving in a final goodbye/thank you the fans deserve (especially Kojima in this regard for Truth – The Man Who Sold the World). The end of a franchise never has to mean the end for the content that left us in awe, the people behind it are still about and there is no reason they can't go on to make another game series to get excited about.
...And with that, speaking of closure, there's a good few blogs to recap including some Game of the Year lists (which wouldn't you look at that, mine has fallen out of my pocket onto the floor the same day as this! Whoops!). So let's get going!
This week, I've been mostly listening to: Tower from The Beginner's Guide.
Playing The Beginner's Guide a few days ago was just a hell of a trip best saved unspoken and unspoiled.
"Y'know Donnie? I don't think I will scatter your sorrow to the heartless sea. Instead, I will always be with you. Plant your roots in me Donnie, 'cause you ain't gonna end as ashes. You're...You're a diamond."
- Riobux