Resident Evil 5 plays like a knockoff of the previous game but with a buddy system that only really works well in multiplayer and nothing new to offer. However, even worse is Resident Evil 6, which is essentially a clone of a clone. Where RE4 blended action elements with horror, and RE5 tried but failed to be scary, RE6 doesn’t even try to be a horror game and instead is an uninspired third person shooter that feels closer to Gears of War than Resident Evil. This is probably a better example of this theory as while all three games play similarly, the cloning process divulged into the mess that RE6 is.
So that’s my reinvention curse theory. In my opinion, the only way to pull out of the cycle is to reinvent again and prevent copying that effort. Both Zelda and Resident Evil could pull out of this cycle and I think they might. That new Zelda title coming to Wii U (and possibly the unreleased NX) is supposed to be open world, which would be a big change for the franchise, and the recent Resident Evil Revelations games, while not perfect, show Capcom trying to get back to the series’ horror roots. What do you think? Do you think my theory fits a lot of franchises in video games? Am I completely wrong about Legend of Zelda and Resident Evil and Skyward Sword and Resident Evil 6 are two of the most innovative games ever? Leave me your thoughts in the comment section. Peace and Love, Gamers and Players! Colorwind out.