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Retro Terror for the Future


It was about 2:00 am in the morning and I heard someone or something that sounded like a wounded satanic gorilla; at least that’s what I imagined the cursed primate would sound like if it were roaming around Mars.

I felt like I was eight years old again, staring at a monitor and gently tapping the keyboard with sweaty fingers, hoping I didn’t wake up my friend or his family in the nearby rooms.

I swear I heard the satanic gorilla again, but where was it?

All of sudden, I caught a glimpse of something poking its head around the corner of a wall, next to a glowing barrel of toxic waste. I was pretty sure I saw something.


CRACK!!! I took an insane amount of damage from behind; reeling from the fierce blow, I attempted to get a round off with my shotgun, but by the time I saw those demonic yellow eyes it was too late. I cried out in agony and the world went red.

P.S. I’m new to blogging, but I’m going to aim to post something every week.

As far as focusing on a particular subject or series, we’ll see what happens. I’ll also being updating my gamertags as soon as my desktop and consoles arrive!

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About JumpingBall333one of us since 3:06 PM on 09.10.2015

Addicted to writing, gaming, cute fluffy things and being out of my comfort zone.

Favourite Game: It's a three-way tie between Super Mario World, Warcraft II: Tides of Darkness and Halo 2.

Favourite Genre: I play all types of games, but I love platformers, RTS and first-person shooters.

Favourite Game Writer: Joseph Staten.

Favourite Game Designer: It's another tie between Chris Seavor and Edmund McMillen. Lame! I know, but it's too hard to decide sometimes!

Favourite Developer: Bungie. No, wait! Blizzard. Bah! I suck at this.

Favourite Game Soundtrack: Easy. Halo 2. Martin O'Donnell is amazing! Although Hotline Miami -- Stop it, man!

All right. Enough with the favourites.

Other Stuff: I'm currently learning everything I can about writing for video games. If anyone else is interested in game writing, Professional Techniques for Video Game Writing by the IGDA / Edited by Wendy Despain is a fantastic book on the subject.

I think what I find most interesting about game writing is attempting to strike a balance between narrative and gameplay.

I'm a trained screenwriter, but I would also love to write for games someday.

I think that about covers it.

Thanks for stopping by and take care!