Oh, hey, it's been nearly a month since my last blog, so I've got to write
something, right? :)
You know, sometimes I can’t help thinking that I’m special. One of a kind. No, no, it’s got nothing to do with megalomania (or at least I hope so) – it’s just that too many times I’ve heard, “
Nobody plays Grand Theft Auto for the story”. Well, I do! My favourite games in the series being
Vice City and
San Andreas, I’ve played them countless times. And all of these times I followed the story, with only a few distractions for side activities. Wreaking havoc in the streets and then escaping the police, shooting half a precinct until they call the military and drop a tank on me? No, not my thing.
One of the reasons for this is that my own personality tends to leak into the games I play, and if I’m given a choice I just can’t force myself to play a bad guy. If I’m given dialogue options I usually pick the nicer ones. If I’m offered a non-lethal approach I take it. I just can’t do anything about it, even if I sometimes wish I could.
The second issue is how I see the games’ protagonists and their limits. Most
GTA leads feature the “
honorable outlaw” archetype. While
Vice City’s Tommy Vercetti might be more of an asshole than some, selling drugs off an ice cream van or taking hit jobs for opposing gangs – I don’t think even he would take pleasure in massacring unarmed citizens (even despite “Mayhem” missions existent in the game). Trevor Philips was a different story, but he felt more like a mentally sick dude unable to control his fits of rage – but even he had a couple of redeeming moments.
Hey, why not let Volition make the next Sonic the Hedgehog game? Uh-oh, looks like the Sonic fans are after me now...gotta scram! 4. The missions. Now, if I were to describe the game’s missions with a single word, it would be
variety. While a lot of sandboxes have the same recurring shootouts, races, car chases, police evasions, tail missions (ugh) and occasional police-evading car-chase shootouts,
Saint’s Row IV has got activities suited to every fancy. Well, okay,
most of the fancies. :) While I, for instance, was rather dissatisfied with most of combat-oriented missions, I had an absolute blast with climbing alien towers, going on stomping rampages or playing ragdoll to the traffic with a dumb smirk on my face. And no tail missions, thank goodness,
no tail missions! Yeah, that alone makes it a good game.
Now, as a bottom line, I still can’t say
Saint’s Row IV is among my favourite games. But it definitely is one of the best sandboxes for me. It was a consistent, varied, shamelessly fun experience, and it made playing a sociopathic asshole feel sooo great... Way to go,
Volition and
Deep Silver. Way to go.
Oh, and that sing-along ride was totally rad (I just had to mention it in the most irrelevant way possible). :)
LOOK WHO CAME: