Did you notice how every last one of these potential menaces only ever threatens via conveniently-placed loudspeakers? The sole defense of any of these rivals is to throw wave after wave of enemies at Booker, whilst fashioning as many ways to say “You're rubbish, you are” as possible. More often than not, the reasons for these battles to occur in the first place are for some of the most ludicrous reasons put to script;
“Booker, this is Slate. Prove yourself as a soldier!”
“Booker, this is Fink. Prove yourself as a bodyguard!”
“Booker, this is Fitzroy. Prove you're actually Booker!”
Such little justification exists for any of these characters' resistance that it eventually resembles satire, an unsubtle joke that the developers openly invite us to laugh at. The closest the game gets to a boss fight is the frustrating airship battle at the end; an awkward skirmish in which Booker is able to send Songbird to attack targets, but only if they're not even remotely obscured by scenery – this renders Booker seemingly incapable of pointing them out.
The game, of course, provides concession to this clumsiness the only way it knows how; endless throngs of enemies.
Game of the Year, Folks. It's much easier to hear the sound of reader's teeth grinding in disagreement than it is the throngs of cheering supporters here, so let me wrap up a few more complaints before I make an enemy of everyone; Elizabeth
constantly talking over Voxaphone recordings; the near-identical nature of the guns used by Comstock and the guns used by the Vox Populi; the almost-futile effects bestowed by the so-called gear 'upgrades'; the bullet-sponges that are the game's enemies...
Infinite is hamstrung by all of these and more. Like
Shenmue,
Eternal Darkness and
Sonic Adventure before it, there's little doubt in my mind that we'll return to this game years later, and re-evaluate why on earth we held it to such high acclaim.
Bioshock: Infinite's status as Game of the Year can't reasonably be attributed to the game itself. It can only be attributed to what it stands for; higher storytelling concepts, imaginative universes, and empowered supporting female characters, all of which is something to celebrate. But is the “Game of the Year” accolade really judged more on a game's concepts than its execution? The feeling that
Infinite was merely made an example of, as so-called 'proof' that video games are maturing, is inescapable.
As a game, it's no more evolved than any first-person shooter before it, and this in itself serves to derail everything that makes it potentially ground-breaking. It's
Serious Sam, all tarted up in socio-political philosophy.
In short? Bioshock Infinite is kind of bad.
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