In my younger years, I always believed that as long as the story was fantastic in a role-playing game, the gameplay could be terrible. I found that to not always be the case. Unfortunately, unless it�s a Visual Novel, a role-playing game must have at least a decent gameplay experience to match the story in order for me to accept the game.
I... was a moron as a child. Though in many cases the statement can be true, the gameplay can become so frustrating that I cannot push forward in the game's story.
So, let�s delve further into Fallout: New Vegas!
There are three points that will be discussed throughout the second half of this analysis: exploration, combat, and interaction. Point One: Exploration
To summarize, the game's environment far too vast for me. The areas are simply too large to travel in, especially when alone. These areas would be perfect in an MMORPG, but in a single-player game, I find it grating. You have Fast Travel, correct, but that only lands you so far. You still have to travel a bit to reach your goals. What makes it worse is the movement speed. Sure, running appears realistic, but it also feels incredibly slow. I wish there was, at the very minimum, a damned sprint button. Perhaps it�s my impatience, but wandering around eventually becomes a chore.
There are tons of items to be had in this game. Once again, for me, this is a major issue. Yes, there is a large variety, but the items are also narrow in scope of effect. For example, you find six thousand different types of vegetables that heal you. As cool and expansive as that sounds, it�s� not really. I rather have the items condensed. There are so many items that fill my backpack rapidly, which I then have to run to a trader to sell them. My OCD/ADD makes this worse by forcing me to pick up everything in sight. So, I have to run to trade quite excessively.
In my honest opinion, the variation of items is great as a concept, but terrible in execution.
Finally, we have the level of detail. I do enjoy the amount of detail placed into the game. An abundance of items (albeit annoying) lying about, the ground littered with detailed plant and animal life, and the terrain adorned with various, non-copy-and-pasted landforms actually make the areas pretty interesting, despite the decrepit and lonely atmosphere. Unfortunately, the traveling aspect and slow running counters the aesthetic. Dying also makes traveling less fun.
Without bias: 7/10
With bias: ARGH/10
Well, there you have it. I think I will be working on more reviews, as friends are suggesting I should do more. Requests are welcome, and I also do plan on formulating mock reviews in the nearby future.
Overall, Fallout: New Vegas wasn�t a terrible game by any means, but it just felt so standard that there was nothing to grab my interest. It just wasn�t for me. The environment or story didn�t help in any way, driving me into panic attacks. I think there will be a WRPG out there for me, but this, sadly, isn�t one of them.
With Bias: 4/10
Without Bias: 7/10
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