My shower door may be a portal to Lorule.
Seriously, was this necessary? But A Link Between Worlds helped me rekindle that long-extinguished sense of immersion and wonder. Stepping back into the realm of a Link to the Past was like going to visit a “massive” mountain from childhood, and instead of it being long-gone or disappointingly small, it was everything you remembered and more. This game is what nostalgia yearns to be – memories bearing the magic of age. Not only is there no guiding companion, there’s also no messing about in dungeons learning to use each key item.
Many fans praise the dungeon designs of Zelda where a new item is introduced, and the proceeding areas help the player utilize their new tool, often culminating in a boss fight that does the same. But this concept wore thin fast for me. By the time Twilight Princess came around, dungeons all bore a similar pattern, and boss fights were predictable breezes. With the latest title, a player is able to rent the tools and figure out for themselves how to use each one. Each dungeon and cave then becomes reliant on the more free-form experience of the player. I had no idea what the Tornado Rod was going to do, and I had a blast simply running around and creating vortices.

Amazingly, A Link Between Worlds doesn’t sacrifice story for this freedom. Rather than use cutscenes for thinly veiled handholding, most of dialog actually feels relevant. On the rare occasion that the wall is broken, it truly feels necessary. Remember the library in Link’s Awakening or the Know-It-All Birds in the Oracle titles? This is where guidance should be contained, and the tradition is continued with the hint goggles. I haven’t used this helping item once, but I’m glad it is there for those who do need the extra assistance. Rather than going point by point, it would make more sense to simply state that A Link Between Worlds contains everything that made the series alluring, and sheds all the unnecessary fluff and candy-coating it has gained over the years.
I don’t seek to argue that there’s something wrong with video games today. Nor is this blog my admitting to being an old curmudgeon who bitches about what the kids listen to on the radio nowadays. But like music, the years make it harder for me to find my way back to a pure gaming experience, where I can simply fall backwards into a game’s world as I would a pile of fluffy leaves on a crisp autumn day. This time around, I didn’t have to dig deep into the indie titles or try my luck at something completely random in the hopes of stumbling into the magic. I just had to come home.
LOOK WHO CAME:
Dr Light ate your Magicite