But again, why be scared if you can�t die? If I�m uncomfortable and feeling what the character�s feeling, it still won�t matter if I can�t die, right? Well, that seemed to be where the game scored its greatest triumph. Despite knowing that I couldn�t die, I never really felt completely confident in that assessment. Logically I knew I couldn�t die, but I just couldn�t convince my emotional side of the same fact. I still felt like there was some way of dying that I just hadn�t discovered yet.
That�s the beauty of Decay and its character immersion. Everything it does is built to affect the player on an emotional level, with its graphics and music fusing into an atmosphere that is ripe with possibilities for dragging the player in. It�s very hard not to step into the shoes of the main character, and that means there�s lots of opportunity to make you feel just as scared as he should be. You share in his uncertainty and his fear, something that should have been really hard to do. They made it look easy, though, creating an atmosphere that felt like it was crawling out of your television and into the real world.
Outside of Silent Hill, this game has one of the best atmospheres I�ve ever experienced in a horror game. It might not frighten you in a conventional sense, but it will help you feel the same dread as the main character does. Its immersion is absolutely top notch, so if you really want to get a feel for what something this terrible and sad would feel like, play it.
Just have something nice and light to play afterwards.