I consider my cynicism towards giant, multinational corporations to be an informed cynicism based on experience. In a sense, I admire Microsoft for being so ballsy with their wanton greed. Usually there are systems in place to hinder creativity, foster a sense of homogeneity, and avoid risk. People, on the other hand, are endlessly surprising. This isn't some kind of soppy, wet Liberal hugfest either. Microsoft's decision, I'm sure you'll find, was motivated by not wanting to lose money. They're worried about losing money because people were taking to social media and talking about how much they don't want what Microsoft is selling. Which translated into slower pre-order numbers. Which, compounded with the messaging problems they've been having, translated into A Problem. Twitter wasn't the only factor, but it was
a factor.
One of my biggest problems with this industry is about how the gaming press, developers and publishers treat the people who make their livelihood possible. There's a disdain in a lot of people I find very disturbing. As if somehow we random dudes wield a power equal to the multi-million dollar corporations who provide us with our entertainment. Where all people remember is the troll who told them to "fuck off and die" and not the ten people who praised them. As if that's everyone else's fault and not the fault of the troll and the failing of the person's own ego.
We don't have any real power. That's what makes Microsoft's reversal all the more delicious. No one with any sense is claiming full credit for it, but nor are we just buzzing flies, fit only to be swatted away by those with a bigger soapbox to stand on. We won a very minor victory in a not-particularly-important fight. If someone wants to make a comprehensive chart about how much money the industry is losing to used games sales vs. how much they're losing to bloated budgets for bland sequels with diminishing returns, I'm down... but, if you don't mind, I think I'll take my victories where I can find them.
LOOK WHO CAME: