Oh, my, I'm back. Oh look at that. I'm not dead! After all my exams. I'm alive. Nice. Okay. See you all in three years!
Actually, let's talk about
Gunpoint.
This is why
Gunpoint is the best game I've played this year thus far. It lets me play it. I know that sounds cheap and Polygon-ish but, heh heh, I genuinely adore playing every single second of the game. I enjoy planning out my tactics, skulking about darkened corridors and then capitalizing on my own smart movements.
Gunpoint has such systems that allow you to pretty much invent your own playstyle. There is also a gadget that allows you to kick doors into people's faces. For that reason alone it is just. Yes. Yes. Yes. It also has one of the
coolest soundtracks of the year made by the likes of
Ryan Ike,
John Robert Matz and
Francisco Cerda.
So I said that it was "Probably the most exciting piece of game design in a long, long time", apparently. I take that back. It
is the most exciting piece of game design in a long, long time.
Gunpoint, in honesty, does not trump
Infinite in the whole 'narrative' department, but some of its funnies are honestly more worthwhile than entire stretches of Ken Levine's supposed magnum opus.
Gunpoint, however, has the leg up on any video-game released this year so far in that it is purely player driven. It is an absolute delight to play and a wonderful reminder of why video-games are the greatest entertainment venture that this little blue planet has to offer.
10/10 editorz choic goty eward
+ gud game, dat soundtrack
+ funny game
+ you can kick people in the face with doors
+
you can kick people in the face with doors - [obligatory negative point]
You can buy
Gunpoint on Tom Francis'
website, where he will get more monies. Or you can
buy it on Steam for 'convenience' or whatever reasoning. Either way, it is cheap and incredible and buy the special+ editions because look at them goddamnit.
LOOK WHO CAME: