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LONG BLOG

Retrospective: Resident Evil Remake

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If you're a Survival Horror fan, or indeed a gamer in general, the Resident Evil series will no doubt be familiar to you; it started off by defining an entire genre and grew into a franchise. In recent years though, at least to some fans, it could be said to have lost it's sense of direction somewhat. Resident Evil 5 and 6 being a step away from the series' Survival Horror roots and more towards Action Horror.

That all began with Resident Evil 4, which itself was a huge leap away from the series' roots. 4 seemed to come at time when Capcom was struggling with itself (again) over where to take the series as a whole. There was a point though, just a few years before that when it seemed like Capcom might be trying to breath new life into that old formula and keep the series going in a Survival Horror direction, with the release of Resident Evil Remake and Resident Evil Zero. Zero was in some respects a remake of a game that never really existed, or at least never got released, a Resident Evil game for the N64 in the model of Resident Evil 2 and 3. The REmake meanwhile was simply that, a remake of the original Resident Evil. Both are relatively solid examples of what is (at least now) considered an outdated model of game design.



Which isn't to say I�m against fixed viewpoints or the benefits of having them plus pre-rendered backdrops (which can sometimes look a lot better than 3D environments), just that I think developers should always be aware of what they're compromising when they choose to use them, and perhaps only use fixed viewpoints for effect at certain points in a game, and always make sure that they never hinder combat or exploration.

In the end I think the REmake is a classic and an all-round very enjoyable game, though one that does shoot itself in the foot a little with certain mechanics and elements of game design. Even as somebody who grew up playing games which used a lot of the same mechanics that the REmake relies on I still find it frustrating at times so I can imagine it's not something modern audiences would find easy to get into. That said, it's an excellent example of how atmosphere and action can go hand-in hand-to make an enjoyable Survival Horror experience, it's also a really good example of a game being remade and completely improved upon in doing so.
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About Panzadolphin56one of us since 9:54 AM on 05.06.2011



Oh hey!

I'm former male model and celebrity nutritionist Panzadolphin56. This is my blog. I write things here.

...in case the blog bit didn't give that away.

Anyway! To the left you'll find my latest blogs, and beneath this you'll find a fairly comprehensive list of most of what I've written over the years (unfortunately some stuff does eventually get bumped off the list.)

I like to write from a fairly critical standpoint about games, usually analysis or talking about issues that interest me, I also do retrospectives from time to time, talk about games I've been playing, write the funny things that come into my head, and very occasionally do some crappy art.

I hope you enjoy what you read!

I also do Lets Plays (mostly old horror games) so if that's your thing then click here:

https://www.youtube.com/user/godi3400

Everyone who clicks will not win a million dollars!

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A little about me:

I am mostly a story person, good mechanics are good mechanics but button pressing never does anything for me. I like Horror, I like Cyberpunk, I like Neo-Noir (especially crossed with Cyberpunk), I like good art and good writing, I like games that cut against the grain or choose to challenge social or industry norms in some way.

I don't have a single favourite game but I am a big fan of the MGS games, Snatcher, the Forbidden Siren series, Silent Hill 2, the old-school Resident Evils, Advance Wars and Power Dolls, among many, many others.

**********************************

Critical Pieces:

How ugly should Horror really be?
Of Inventories and Horror Games
Crafting A Good Game of 'The Thing'
Alien(s), Creative license and Borrowed Ideas
Crossing from TV/Movie to Games
Scope and Depth in the world of gaming
Boss Battles - When do they ever make sense?
Survival Horror Essentials
Colonial Marines: Well, that kind of sucked...
Disability, Disease in Games
Blood 2 and Post-Modernism
Topics, Tropes and Atmosphere in Horror games
Realism Vs. Fantasy - Who Wins?
The gradual drift away from the mainstream
Is There Horror in The Ugly...?
The Fourth Wall and taking games seriously
Are You Always Online?
Hype: Aliens Vs. Predator
To shoot stuff or not to shoot stuff?
Character Design and Choice in Games
Culture Vs. Creativity: Where do Stories come from?
Where you go Isometric-Strategy Games?
What's the Point of Games?
Do Horror games even still exist...?
Why are Characters Always so White...?
Choice in Games: Heavy Rain

A Magical Dolphin Plays:

Claire
Sepulchre
The King of the Wood

Retrospectives:

Resident Evil Remake
Aliens Vs Predator 2
Sweet Home
Forbidden Siren
System Shock 2

Pick up and Plays:

Call of Cthulhu and the Spectre of Good Horror
Story Books and Nightmares in Rule of Rose
B-Movie Bliss: Extermination
Along for the ride with Michigan: Report From Hell
Some thoughts on Wargame: European Escalation
Skyrim: Impressions

Funny/Less Critical Stuff:

Get Yo Summer Game On
Lazyblog: Box Art
Escaping into the Darkness of Hellnight
Diversity what what?!?: Black Mamba Edition
Why Do We Still Have Exploding Barrels...?

Art:

Dead Space 3, in a nut shell.
CROSSOVER: Mario X Siren
Boss: Learning the Tools of the Trade

Front Pages:
Tales from Skyrim: The skinhead shopkeep
Steam ID:Panzadolphin56
Mii code:This is a thing?


 

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