If you're a Survival Horror fan, or indeed a gamer in general, the Resident Evil series will no doubt be familiar to you; it started off by defining an entire genre and grew into a franchise. In recent years though, at least to some fans, it could be said to have lost it's sense of direction somewhat. Resident Evil 5 and 6 being a step away from the series' Survival Horror roots and more towards Action Horror.
That all began with Resident Evil 4, which itself was a huge leap away from the series' roots. 4 seemed to come at time when Capcom was struggling with itself (again) over where to take the series as a whole. There was a point though, just a few years before that when it seemed like Capcom might be trying to breath new life into that old formula and keep the series going in a Survival Horror direction, with the release of Resident Evil Remake and Resident Evil Zero. Zero was in some respects a remake of a game that never really existed, or at least never got released, a Resident Evil game for the N64 in the model of Resident Evil 2 and 3. The REmake meanwhile was simply that, a remake of the original Resident Evil. Both are relatively solid examples of what is (at least now) considered an outdated model of game design.
Which isn't to say Iím against fixed viewpoints or the benefits of having them plus pre-rendered backdrops (which can sometimes look a lot better than 3D environments), just that I think developers should always be aware of what they're compromising when they choose to use them, and perhaps only use fixed viewpoints for effect at certain points in a game, and always make sure that they never hinder combat or exploration.
In the end I think the REmake is a classic and an all-round very enjoyable game, though one that does shoot itself in the foot a little with certain mechanics and elements of game design. Even as somebody who grew up playing games which used a lot of the same mechanics that the REmake relies on I still find it frustrating at times so I can imagine it's not something modern audiences would find easy to get into. That said, it's an excellent example of how atmosphere and action can go hand-in hand-to make an enjoyable Survival Horror experience, it's also a really good example of a game being remade and completely improved upon in doing so.
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