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LONG BLOG

Scope and Depth in the world of gaming

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When it comes to games we're often led to believe that more is always better – making an FPS? Well if you want people to really enjoy it you'd better have five locales to visit instead of four, or thirty levels to play instead of twenty; but is it true that the larger the game's scope the better it is?

Setting aside the question of quality, and imagining for the moment that any games we hypothetically talk about will have a similar level of assured quality to one another, do we think that a game having more locations, more backdrops to fight across, more environments to wander through, necessarily leads to an overall better game?



Like with film or books or even theatre we don't want one single scale of story– you can see plays, watch films or read books that are about vast wars that span continents, or ones that focus on the life of a city, or a town, or even just two people. Epic conflicts can be enacted between vast fantasy armies; couples can fall in love; a group of survivors can attempt to survive in an underground bomb shelter after an apocalypse; penguins can talk.

And while I'm not trying to argue any of those types of stories necessarily fit within a game, the potential range of scope as to what videogames can cover is much the same as any other creative medium, from the little – the interpersonal, right upto the big – the galactic wars, the fantasy conflicts, the political intrigue.

Personally for a long time now I've been interested in seeing games play around with limited scope more – sure I'd love to see more games with the old Survival Horror model get made, but I'm also interested in seeing maybe a game where you're stuck in a house and you literally only have ten rooms to move around in, and somehow the developer does enough with only ten rooms (perhaps having them change everytime you visit or every so often) that it keeps the player engaged and entertained; or even a game where it's maybe you and another character stuck in a single room and the developer makes that entertaining.

I doubt either of those last two ideas will come to shake the very foundation of AAA gaming anytime soon – indeed I'd expect if they did get made they'd be done by an indie developer, but the point is they'd be an interesting challenge to the idea that a bigger scope always equals a better game.
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About Panzadolphin56one of us since 9:54 AM on 05.06.2011



Oh hey!

I'm former male model and celebrity nutritionist Panzadolphin56. This is my blog. I write things here.

...in case the blog bit didn't give that away.

Anyway! To the left you'll find my latest blogs, and beneath this you'll find a fairly comprehensive list of most of what I've written over the years (unfortunately some stuff does eventually get bumped off the list.)

I like to write from a fairly critical standpoint about games, usually analysis or talking about issues that interest me, I also do retrospectives from time to time, talk about games I've been playing, write the funny things that come into my head, and very occasionally do some crappy art.

I hope you enjoy what you read!

I also do Lets Plays (mostly old horror games) so if that's your thing then click here:

https://www.youtube.com/user/godi3400

Everyone who clicks will not win a million dollars!

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A little about me:

I am mostly a story person, good mechanics are good mechanics but button pressing never does anything for me. I like Horror, I like Cyberpunk, I like Neo-Noir (especially crossed with Cyberpunk), I like good art and good writing, I like games that cut against the grain or choose to challenge social or industry norms in some way.

I don't have a single favourite game but I am a big fan of the MGS games, Snatcher, the Forbidden Siren series, Silent Hill 2, the old-school Resident Evils, Advance Wars and Power Dolls, among many, many others.

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Critical Pieces:

How ugly should Horror really be?
Of Inventories and Horror Games
Crafting A Good Game of 'The Thing'
Alien(s), Creative license and Borrowed Ideas
Crossing from TV/Movie to Games
Scope and Depth in the world of gaming
Boss Battles - When do they ever make sense?
Survival Horror Essentials
Colonial Marines: Well, that kind of sucked...
Disability, Disease in Games
Blood 2 and Post-Modernism
Topics, Tropes and Atmosphere in Horror games
Realism Vs. Fantasy - Who Wins?
The gradual drift away from the mainstream
Is There Horror in The Ugly...?
The Fourth Wall and taking games seriously
Are You Always Online?
Hype: Aliens Vs. Predator
To shoot stuff or not to shoot stuff?
Character Design and Choice in Games
Culture Vs. Creativity: Where do Stories come from?
Where you go Isometric-Strategy Games?
What's the Point of Games?
Do Horror games even still exist...?
Why are Characters Always so White...?
Choice in Games: Heavy Rain

A Magical Dolphin Plays:

Claire
Sepulchre
The King of the Wood

Retrospectives:

Resident Evil Remake
Aliens Vs Predator 2
Sweet Home
Forbidden Siren
System Shock 2

Pick up and Plays:

Call of Cthulhu and the Spectre of Good Horror
Story Books and Nightmares in Rule of Rose
B-Movie Bliss: Extermination
Along for the ride with Michigan: Report From Hell
Some thoughts on Wargame: European Escalation
Skyrim: Impressions

Funny/Less Critical Stuff:

Get Yo Summer Game On
Lazyblog: Box Art
Escaping into the Darkness of Hellnight
Diversity what what?!?: Black Mamba Edition
Why Do We Still Have Exploding Barrels...?

Art:

Dead Space 3, in a nut shell.
CROSSOVER: Mario X Siren
Boss: Learning the Tools of the Trade

Front Pages:
Tales from Skyrim: The skinhead shopkeep
Steam ID:Panzadolphin56
Mii code:This is a thing?


 

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