Not only that, but what about games that are oppressively adult in the themes that they explore? Games like
DepressionQuest, or
The Cat Lady, or
Cart Life are all games that take inspiration from the uncomfortable realities of the mature life. Even
Max Payne 3, cartoonish action notwithstanding, utilizes a portrayal of Max that is often a very heart-breaking representation of depression and addiction. And while it is all too possible for these things to happen to kids (
Limbo and
The Binding of Isaac would attest to that), these themes� proper understanding require time and experience, both of which are part of the aging process.
I feel like I�m spinning my wheels here, but then again I don�t know if I�m qualified to make a conclusive statement on the nature of gaming and its relationship to age. The human condition often attempts to make meaning of events by categorizing activities with certain levels of appropriateness, and the youth-stigma that clings to gaming culture seems more or less systemic of such. But regardless of that narrow categorization, games tend to mean a lot of things to a lot of people, and even more multiplicities within those meanings. I can be just as enthralled by frantic levels of goofiness just as much as I can be immersed in unflinchingly mature situations. I will always appreciate that games have the impact on me that they do, and whether or not the contradictions of youth-stigma and adult content ever come to a settling point, I will still be gaming until I can�t game no more.
LOOK WHO CAME: