(Republished from my own blog http://bits-n-pixels.blogspot.com/
Okay, enough. There's no plot. Shoot things, make go boom. It's a great game. Hovering around the screen, there's a feeling of weight to the controls. Some of your side-kick machines are more useful than others- is there much point to the floating platform, other than sunbathing? Yep, I wasn't joking about soaking up UV rays.
Some of the joys of the game are found in the little details. Before I even replayed the game recently, I recalled shooting fruit off a jungle canopy to regain health- sure enough, there it was. Yes, it made more sense when I was a kid, not too well educated on the dietary needs of a giant robot.
Another great moment- shooting flying frog-spawn underground, I accidentally caused the roof to cave in and light came crashing in, stopping Kermit's kindergartners in their tracks and finally cluing me into the fact that solar radiation was fueling my big gun! Fantastic!
There are some downsides. Well, two really. It's not easy- in fact, it's only easy to die. There's just so much stuff flying around the screen at any given time, you're bound to get dinged by some of it and the opportunities to regain health are few and far between, if not completely missing on some stages.
I've mentioned before about the occasionally choppy graphics. This isn't to say that that this isn't a fine-looking game, it really is. But so much can be happening on screen that it looks like the system has a hard time keeping up. It's visually ambitious for the Genesis, but I recall Gunstar Heroes being much more action-packed and not suffering from these kinds of issues. Still, it doesn't detract from the solid core of game-play to be found within.
In conclusion, this isn't a rare game, so when you inevitably find it gathering dust on a store shelf, it shouldn't take much thought to conclude that it belongs in your collection. Simple to pick up and play, hard to master but a fun way to waste an afternoon.