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LONG BLOG

Blood 2's Post-Modern vibe and keeping games interesting

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So recently I've been getting into a bit of old-school gaming and replaying some games I really haven't thought about much since I was about ten. As a kid I was pretty big into strategy games, FPSs and action games, but we never really had a whole lot of money so I mostly learnt about a lot of games through demos or magazine articles. One game that particularly caught my eye as a kid was Blood 2.

Blood 2, and infact the earlier Blood aswell, were both games I'd played the demos of and the experience had stuck with me, so I ended up buying them recently and playing them through, and ok, I'll admit it now: I'd never been too keen on Blood. I played the demo but I couldn't really get into the gameplay, though it was by no means poorly made it just didn't gel with me very well. I'd grown up on Doom, a game which once you scrape away a lot of the attitudes and hysteria that have built up around it is a very simple and straightforward game. Blood wasn't like that, and I could never really get into the whole zombies, cultists and dynamite thing; Blood 2 on the other hand, I enjoyed a lot, and replaying it now as an adult, and getting to actually play the whole thing, brought into starker contrast why I'd felt so indifferent to the first game, yet enjoyed the second so much.



I think a big part of what Blood 2 succeeds at is being self-aware, being aware of the culture it's a part of, and knowing at the end of the day that it's just a piece of fiction, but at the same time still being a good piece of entertainment – and something anybody can get into. You don't have to be ridiculously well-educated with a degree in Post-Modern studies to get the joke, like I was saying with Buffy or with Scream, there's a layer there in which they acknowledge they're just a piece of fiction and because the audience is in on the joke you can enjoy it a bit more. In short, you can be intelligent without being intellectual.

I ended up enjoying Blood 2, for much the same reason as I enjoyed (and still do enjoy) Dungeon Keeper, or Spec Ops, or Limbo – or even Half-Life when it originally came out, because sometimes making a good game isn't just about quality, it's also about looking around at the competition and saying 'well, couldn't we do something a little different...?'
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About Panzadolphin56one of us since 9:54 AM on 05.06.2011



Oh hey!

I'm former male model and celebrity nutritionist Panzadolphin56. This is my blog. I write things here.

...in case the blog bit didn't give that away.

Anyway! To the left you'll find my latest blogs, and beneath this you'll find a fairly comprehensive list of most of what I've written over the years (unfortunately some stuff does eventually get bumped off the list.)

I like to write from a fairly critical standpoint about games, usually analysis or talking about issues that interest me, I also do retrospectives from time to time, talk about games I've been playing, write the funny things that come into my head, and very occasionally do some crappy art.

I hope you enjoy what you read!

I also do Lets Plays (mostly old horror games) so if that's your thing then click here:

https://www.youtube.com/user/godi3400

Everyone who clicks will not win a million dollars!

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A little about me:

I am mostly a story person, good mechanics are good mechanics but button pressing never does anything for me. I like Horror, I like Cyberpunk, I like Neo-Noir (especially crossed with Cyberpunk), I like good art and good writing, I like games that cut against the grain or choose to challenge social or industry norms in some way.

I don't have a single favourite game but I am a big fan of the MGS games, Snatcher, the Forbidden Siren series, Silent Hill 2, the old-school Resident Evils, Advance Wars and Power Dolls, among many, many others.

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Critical Pieces:

How ugly should Horror really be?
Of Inventories and Horror Games
Crafting A Good Game of 'The Thing'
Alien(s), Creative license and Borrowed Ideas
Crossing from TV/Movie to Games
Scope and Depth in the world of gaming
Boss Battles - When do they ever make sense?
Survival Horror Essentials
Colonial Marines: Well, that kind of sucked...
Disability, Disease in Games
Blood 2 and Post-Modernism
Topics, Tropes and Atmosphere in Horror games
Realism Vs. Fantasy - Who Wins?
The gradual drift away from the mainstream
Is There Horror in The Ugly...?
The Fourth Wall and taking games seriously
Are You Always Online?
Hype: Aliens Vs. Predator
To shoot stuff or not to shoot stuff?
Character Design and Choice in Games
Culture Vs. Creativity: Where do Stories come from?
Where you go Isometric-Strategy Games?
What's the Point of Games?
Do Horror games even still exist...?
Why are Characters Always so White...?
Choice in Games: Heavy Rain

A Magical Dolphin Plays:

Claire
Sepulchre
The King of the Wood

Retrospectives:

Resident Evil Remake
Aliens Vs Predator 2
Sweet Home
Forbidden Siren
System Shock 2

Pick up and Plays:

Call of Cthulhu and the Spectre of Good Horror
Story Books and Nightmares in Rule of Rose
B-Movie Bliss: Extermination
Along for the ride with Michigan: Report From Hell
Some thoughts on Wargame: European Escalation
Skyrim: Impressions

Funny/Less Critical Stuff:

Get Yo Summer Game On
Lazyblog: Box Art
Escaping into the Darkness of Hellnight
Diversity what what?!?: Black Mamba Edition
Why Do We Still Have Exploding Barrels...?

Art:

Dead Space 3, in a nut shell.
CROSSOVER: Mario X Siren
Boss: Learning the Tools of the Trade

Front Pages:
Tales from Skyrim: The skinhead shopkeep
Steam ID:Panzadolphin56
Mii code:This is a thing?


 

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