What's the measure of value that we aspire to when it comes to a game's setting, backdrop or visual style?
Do we think a game that is more grounded in reality makes for a 'better' game, if so, why?
Admittedly when I write 'better' I'm using the word very tentatively, intimately aware of the fact that I can't think of a more appropriate word for the kind of value judgements we often make about games. But to me atleast it seems to fit, and in a lot of respects it's a very appropriate word, because usually when we say something's 'better' than something else we mean it in a very matter of fact, almost objective, way. Games too often suffer from this drive to have one objective standard of judgement.
In the end it's upto to us to decide what we enjoy and what we don't, what we feel we get from a game, and when we feel we've reach our limit as to how much fantasy is too much. Games are just a means of exploring ideas and stories, and most importantly, enjoying ourselves, something that all too often seems to get forgotten.
LOOK WHO CAME: