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LONG BLOG

Retrospective: Sweet Home

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I find it immeasurably hard to write about Sweet Home, though I love the game and feel it's largely been overlooked by gaming culture I also know that in the past it has had a lot of attention from horror enthusiasts – anytime there's a Horror Hall of Fame the game comes up and I've read numerous 'best of' horror articles that mention it.

But I do feel it deserves writing about, especially since, even in retrospect, it's still a solid horror experience – not something you can say about a lot of horror games from the 80's/90's.

Though I never played it myself when it came out (I was 2, so go figure), growing up an RE fan and stumbling upon the game one day I felt like much of what I had always loved about the Resident Evil games had been distilled into a single game, with all the survival aspects increased and the difficulty amped up – so if you weren't creeped out by the atmosphere you were likely worrying about low health or where to find supplies.

Something that, relatively speaking, has stood the test of time well.



Arguably though it does add to the sense of fear, and accomplishment, when you finally do beat the game. Afterall a lot of what makes horror is frustration and challenge, the not-knowing what's ahead even when you have to struggle on.

For those who want a challenging survival horror experience and don't mind Nes graphics and gameplay Sweet Home can be a very rewarding experience, I've never considered myself somebody who was particularly interested in anything pre-Snes era (atleast in terms of console stuff) but I enjoyed Sweet Home a lot. It's a simple game that does something especially well that many horror games have given up trying to achieve years ago – actually scaring you. It also represents a corner stone in design in what would become the genre of survival horror and of the original Resident Evil games.
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About Panzadolphin56one of us since 9:54 AM on 05.06.2011



Oh hey!

I'm former male model and celebrity nutritionist Panzadolphin56. This is my blog. I write things here.

...in case the blog bit didn't give that away.

Anyway! To the left you'll find my latest blogs, and beneath this you'll find a fairly comprehensive list of most of what I've written over the years (unfortunately some stuff does eventually get bumped off the list.)

I like to write from a fairly critical standpoint about games, usually analysis or talking about issues that interest me, I also do retrospectives from time to time, talk about games I've been playing, write the funny things that come into my head, and very occasionally do some crappy art.

I hope you enjoy what you read!

I also do Lets Plays (mostly old horror games) so if that's your thing then click here:

https://www.youtube.com/user/godi3400

Everyone who clicks will not win a million dollars!

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A little about me:

I am mostly a story person, good mechanics are good mechanics but button pressing never does anything for me. I like Horror, I like Cyberpunk, I like Neo-Noir (especially crossed with Cyberpunk), I like good art and good writing, I like games that cut against the grain or choose to challenge social or industry norms in some way.

I don't have a single favourite game but I am a big fan of the MGS games, Snatcher, the Forbidden Siren series, Silent Hill 2, the old-school Resident Evils, Advance Wars and Power Dolls, among many, many others.

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Critical Pieces:

How ugly should Horror really be?
Of Inventories and Horror Games
Crafting A Good Game of 'The Thing'
Alien(s), Creative license and Borrowed Ideas
Crossing from TV/Movie to Games
Scope and Depth in the world of gaming
Boss Battles - When do they ever make sense?
Survival Horror Essentials
Colonial Marines: Well, that kind of sucked...
Disability, Disease in Games
Blood 2 and Post-Modernism
Topics, Tropes and Atmosphere in Horror games
Realism Vs. Fantasy - Who Wins?
The gradual drift away from the mainstream
Is There Horror in The Ugly...?
The Fourth Wall and taking games seriously
Are You Always Online?
Hype: Aliens Vs. Predator
To shoot stuff or not to shoot stuff?
Character Design and Choice in Games
Culture Vs. Creativity: Where do Stories come from?
Where you go Isometric-Strategy Games?
What's the Point of Games?
Do Horror games even still exist...?
Why are Characters Always so White...?
Choice in Games: Heavy Rain

A Magical Dolphin Plays:

Claire
Sepulchre
The King of the Wood

Retrospectives:

Resident Evil Remake
Aliens Vs Predator 2
Sweet Home
Forbidden Siren
System Shock 2

Pick up and Plays:

Call of Cthulhu and the Spectre of Good Horror
Story Books and Nightmares in Rule of Rose
B-Movie Bliss: Extermination
Along for the ride with Michigan: Report From Hell
Some thoughts on Wargame: European Escalation
Skyrim: Impressions

Funny/Less Critical Stuff:

Get Yo Summer Game On
Lazyblog: Box Art
Escaping into the Darkness of Hellnight
Diversity what what?!?: Black Mamba Edition
Why Do We Still Have Exploding Barrels...?

Art:

Dead Space 3, in a nut shell.
CROSSOVER: Mario X Siren
Boss: Learning the Tools of the Trade

Front Pages:
Tales from Skyrim: The skinhead shopkeep
Steam ID:Panzadolphin56
Mii code:This is a thing?


 

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