If Sleeping Dogs has taught me anything, besides how a pork bun can cure severe amounts of torture, it's that you don't have to be original to be awesome.
It doesn't matter that Sleeping Dogs is bursting to the brim with originality, there is already a thriving indie market for that type of game player. What Sleeping Dogs did, was pick and choose from the best bits of recent media, and slam them together to create something special. It removed most of the flaws, and presented a more polished version of specific mechanics which have been praised.
Sleeping Dogs showed me something. It showed me you can't run on an idea. You need to shape it properly, refine it, execute it. If you don't put the work into your idea, well then that's all it remains. A good idea.
(Apologies for the shortness of this blog, but I'm not really feeling the inspiration right now. It will probably come to me at 2AM. I'll try to develop something more substantial soon. Sorry - PK.)
LOOK WHO CAME: