So lately I've been thinking a lot about the Fourth Wall in games and more specifically how that relates to how seriously games take themselves, after a desire to replay MGS4 caused me to think about the Metal Gear Solid series and its relationship to breaking the fourth wall.

.
I think this is part of why I like Fourth Wall breaks in games so much, because games themselves as a medium have so much potential – there's no right or wrong about what a game is (apart from obviously, what sells) so you can pretty much do whatever you want with them – especially if it means something that will make the player feel more immersed. I feel like part of the lesson we can learn from why players enjoy seeing the Fourth Wall broken is that players enjoy an engaging experience – sure mindless fun is good but we want some original, something novel, if the game challenges us in an original way that's also good. Perhaps that's why the MGS games have done so well, because not only are they fun but also intelligent and engaging on a level that even most books or Films can't be (because of the way their mediums work.)
So while I enjoyed MGS4, and I loved the little nods and references to other games and entertainment, I hope there are more games in the future that challenge our presumption about how the player/game dynamic works and break the Fourth Wall in their own way.
LOOK WHO CAME: