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Dragon's Dogma DLC - IMHO it's a drop in a bucket.

So like many people, I've heard about the interest Capcom is taking to it's new IP Dragons' Dogma. It's selling well enough that the company is already considering a sequel. Which is great, I mean, have you played Dragon's Dogma? If you haven't it's a third-person action RPG that's done right. It looks great, sounds amazing, and plays like a dream. So if you haven't go play it, if you like it, maybe pick up a copy and throw around your pawns name. (My pawn is Weis and you can look her up by searching 'Bibbly53' she's lvl 80+ so I hope you have Rift Crystals, heck if you don't, I"ll gladly add you to my friends list so it won't cost you anything.)

Anyway, I really like Dragon's Dogma. It reminds me of so many games, but only the good parts, and it delivers a very interesting experience that is well paced and appropriately unique.

So far around a month or two after launch the DLC has only been some flashy items and new quests. With the announcement, that basically states "We <3 DD @ Capcom", which begets sequals and prequels and all the good stuff that comes with a well accepted title... I'm wondering.

Is it really cost effective to enter into a new development cycle for a sequal to a game that is selling very well right NOW? Where a new game may take a year or three, Dragon's Dogma is hot NOW. Why isn't new and expansive DLC being considered?

With a story so tightly wound, how can a new game be made with the title Dragon's Dogma, without somehow subdiverting the major philosophy of the first game?

DLC for a lot of games and companies is just a nickle and dime service to pump out some superficial stuff. Very few games get real expansions. Is it really cost effective to just move on to a whole new game? When did the video games industry turn into the motion picture box office?

Dragon's Dogma would be an even bigger hit and become a mainstay if it has DLC which expanded on what was there. It makes sense to consider the future of a franchise, but as it is this one title would benifit from extra attention. An island you get to via a boat, a mountain range you get to by a tunnel, some kind of expansion would probably benifit this title more now.

With that said, the kind of DLC I'm talking about probably takes anywhere from 5-12 months to make. So would you rather have 1 year for some great DLC or 2 years for a whole new game, with as much or more content - if you could pick, which would you rather have?
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About Bibblyone of us since 11:41 AM on 02.16.2011

Hi!, My name is Aaron but you can call me Bibbly if you like. I make stuff out of things. Here's a sample of a thing made with stuff:

I am from Canada.

It is important you know that I am from Canada because we spell colour and flavour with a U and sometimes use British vernacular, probably because of Coronation Street and East Enders.

I'm a student in something called 'pre professional journalism'. Whatever that is. I'm a major of Philosophy and a minor in Sociology, mostly because critical thinking and the analysis and understanding of social behaviors makes me horny.

My ambitions include creating a fully animated rotoscoped feature length animatronic musical and to build a 'fusion' reactor in my backyard out of little more than a high power laser and an industrial vacuum. Both of these things are possible believe it or not.

My hobbies include Canadian Moose Throwing which is easier than it sounds and Snow Mobile Diving which is a sport that takes place after a failed attempt at extended hydroplaning or bad jump.

You can hit me up on Skype @: Bibbly53
And Email me @: Bibbly[email protected]

Stay classy.

PSN ID:Bibbly53
Steam ID:TheDeadLuciusCrain


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