nekobun blog header photo
nekobun's c-blog
Fronts 19Posts 0Blogs 160Following 0Followers 29



Now is the winter of on-disc content

The recent kerfluffle over the discovery of locked-away content on the Xbox 360 version of Street Fighter X Tekken has re-animated the debate over how far is too far when it comes to on-disc DLC.
Previously called into question by games like Gears Of War 3's weapon skins and Beautiful Katamari's "pay the rest of the full game price later to get the rest of the game" scheme, on-disc and day-one downloads are becoming more and more prevalent, despite being called out time and time again for being cash-grabs that are unfair to their consumers.

Debate over whether THQ withheld content from the game proper to use as DLC mission packs later on aside, players who pre-ordered the game from THQ directly were entitled to an extra season pass for the first few mission DLC packs, completely free. GameStop also offerred the pass, to pre-orders and early, post-release purchasers alike, at a reasonable discount from buying the packs individually, but what I'm saying is that these sorts of passes should be the new online pass.

Not only does it reward early adopters rather than punishing them, but it also gives companies a little more leeway when it comes to their development cycles. If more resources need to be pushed to the main game's content in order to get it out the door on time, side missions and extra modes that are in partial development don't have to be completely cut; just leave some of the resources that are finished on disc, polish the core product, and having that free pass to the first few add-ons buys you some extra time to finish what you couldn't quite get to finishing. Someone finds that partial content on the disc before the DLC packs are officially announced? It's a lot easier to say, "Yeah, we couldn't get that done in time, it's incomplete and the dlc pack you get for free if you buy the game new finishes/employs it," than, "Yeah, we're going to make you pay for all that soon enough."

Granted, some publishers and/or developers are bound to take such a thing as a free pass to slack off a bit, but even a few outlets using such methods in a more legit fashion would clear the stormy skies over the matter of on-disc dlc quite a bit.

So there you go, just throwing some ideas out there. In a world where almost every other industry on Earth has figured out serving their customers goes a much longer way towards making money than screwing said customers over, it's some sort of twisted miracle that the gaming industry still manages to stand on such abusive, short-sighted practices.
Login to vote this up!


Arttemis   1
Char Aznable   1
BulletMagnet   1
EdgyDude   1
Gornk   1
Elsa   1
Alex Barbatsis   1
Peter Glagowski   1
Xander Markham   1
Spencer Hayes   1
Ramminchuck   1



Please login (or) make a quick account (free)
to view and post comments.

 Login with Twitter

 Login with Dtoid

Three day old threads are only visible to verified humans - this helps our small community management team stay on top of spam

Sorry for the extra step!


About nekobunone of us since 5:17 PM on 06.29.2007

Hi, I'm Chris, though I've been going by nekobun and variants thereof for so long, I kind of answer to both anymore.

While I've kind of got my own thing going in the realm of indie coverage, at least in the form of playing through (and streaming) (and writing about) the huge backlog I'm developing of games gleaned from various indie bundles, I try to keep my more mainstream, game-related features here, as well as opinion pieces on the industry at large, out of mad love for the 'toid. When I'm not rambling here or trying to be clever in comments threads, you can catch me rambling on Facebook and my Twitter, and trying to be clever in the Dtoid.tv chat.

Now Playing:
360: Halo 4
PC: F.E.A.R.
SNES: Secret Of Mana

I suck at games: PEW PEW LASERS
Improving game communities: Collective consciousness
Nothing is sacred: These walls have torn my world apart
The wrong thing: Only cream and bastards catch them all.
Love/Hate: I love to hate -you-
Love/Hate: B(u)y the book
The Future: Is still what it used to be
My Expertise: Playing the race kart
Something about sex: Sex sells, but who's buying?
E3 Approaches: It's oh so quiet
Freedom: Together, we'll break the chains of HUDs
East vs West: We've got the empire
Handhelds: Graduating as 2000's Catchemaledictorian
Relaxation: Cheesy double Chief burrito
Online Passes: A spoonful of sugar
Peripherals: Many tentacles pimpin' on the keys
This is what MAGfest is all about
Beginnings: Put it on the pizza
Disappointment: Bad(vent) timing

Recap Topsauce:
It's Thinking: Could you quit playing with that radio, love?
Do the wrong thing: And do it right, for once.
Afraid to shoot strangers.
Not if you were the last junkie on Pandora
Is Jim Sterling servicing the video games industry?
Something About Sex: Unsafe at any speed.
Doing DLC right
Congress passes sweeping Elfcare reform bill
Bottom five healthcare systems in videogames.
Pushing my love over the quarter line.
When my life would depend on an eight point none.
Remember the heroes.
Every Journey begins with a single step.
It's all over now, bomber blue.
Being Social: We'll always have Rainbow Road
Labor Day: Of course you realize, this means wark.
Please, aim it higher.
There Would've Been Brawl: Show me 'round your eggplantcage.
Integration: A place for everything
Zelda Week: I guess this is growing up.
MAGfest: the (don't be an) idiot's guide
Promotions: The bees are alright
Now is the winter of on-disc content
This was supposed to be a dozen items about nekobun.
Without Slenderness, there's something missing.
Cheap tricks (and treats) don't come cheaper than free.
The legacy of the (unlikely) wizard.
Cheap Tricks II: Sugar rush boogaloo
Thank you, for bringing me here, for showing me Home.
Burnt flowers fallen: the tragic bitchotry of Lilly Caul
Red and blue, resolving into purple.
Xbox LIVE:nekobun
PSN ID:strictmachine
Steam ID:nekobun
Mii code:2610 8366 7890 1412


Around the Community