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Videogame movie reviews: Resident Evil: Afterlife (2010)

Look at this thing: fucking Matrix!

So after two movies away from the director's chair, Paul hopped back in for Afterlife. Maybe he was tired of the movies he was writing getting critically panned and figured maybe he could recapture his glory days of at least making watchable films.

SPOILERS: He doesn't.

Afterlife kind of kicks off where Extinction left off, with Alice's clone army raiding an Umbrella facility and kicking all kinds of ass, before Wesker strips the original of her superpowers in one feel swoop (way to play it up then take it all away with little payoff, by the way) and Alice, along with an amnesiac Claire Redfield, meets up with a bunch of nobodies, as well as Chris Redfield (don't worry, it doesn't go much places) in a police station in a non-arid city overrun by the walking dead. The rest of the film is an effort to escape as well as to ultimately find Wesker and the rest of those captured by Umbrella.

Hang on, there are a lot of zombies, but what happened to the T-Virus drying up all the water? Did the writers realise how stupid that was and rewrite that? No, that would be giving them too much credit. For you see, Afterlife comes complete with the dull dialogue and narrative you've come to expect since the beginning of the franchise.

Again, why should you care about these people who are barely in it long enough to be rote roles? Some of the ways these people die quickly are stunning, like the movie wanted to hand the actors their paychecks and shove them out the door. The worst one is one Asian bloke getting smashed by the executioner Majini as made famous by Resident Evil 5's first level. Of course they would highlight that, because at this point, the Resi movies are only for plebs. God, I feel dirty saying that.

The action? There hasn't been this much gratuitous slow-motion since the Matrix trilogy, with the fight with the executioner in the shower room being embarassing indeed. Everywhere else, some fake special effects are used in place of practical ones to really hammer home the feeling that there was no craft to this movie, just a lust for money.

There isn't a lot to say about this movie, because there's almost nothing to it. The first half hour is so slow compared to the rest of the film, but that just makes it boring. The film does not improve by that point, however. It merely changes the way in which it sucks.

Really, the only noteworthy things to mention are the incredibly deliberate cliffhanger and a "homage" to the stupid bit of the first film, in which Alice kicks a giant shard of glass (which does not shatter when hit) into a dog's gaping jaw. I wasn't really mad at that point, just tired of the bullshit.

That sums up this movie well; I've expended all my energy hating this franchise in its earlier entries that I have few feelings regarding this one beside a desire to simply see it disappear forever.

And stop using A Perfect Circle so much: Keenan doesn't even want that much attention, let alone deserve it.

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About Lowlander2one of us since 4:06 AM on 05.10.2011

I am an Australian journalism student, currently in his second year. There isn't much out of the ordinary about my upbringing. I'm just a guy wwho has been playing games for quite a while and enjoying them for the most part. My favourite genre is probably the rhythm game genre. Used to be RPGs, but I haven't really connected with any for a while.

I wouldn't consider myself a very theological or philosophical gamer, and I do tire of some of the devates that occure around games. STFUAJPG and all that. That doesn't mean I have nothing to say, just that I'm not the guy you come to for any sort of real opinion on serious gaming issues. My forte is the more spartan, critical stuff, like reviews and lists and what have you. Moost of my blogs have been reviews on game movies at this point, as a matter of fact.
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