There are plenty of great games waiting for release this year, and more than a few of them have crossed my radar, but I'm actually more interested in where some of last year's new releases are bound over the course of 2012. Three games in particular have had quite the run of DLC going for them, and we've already been promised more in the case of two of them, so that's where my eyes are currently.
Warhammer 40,000: Space Marine
Even with Halo 4
expected for this forthcoming holiday season, 343 Industries went and bolstered the already-thriving Halo: Reach
multiplayer scene with a map pack tied on to Halo: Combat Evolved Anniversary
, injecting some fresh fighting grounds in the form of overhauled classics into the mix. While there haven't been any announcements as to further content between now and this fall/winter, one has to wonder if there's room for a little more support for Reach
's multiplayer before 4
picks up the torch, and whether 343 are even going to implement a completely new multiplayer mode or not. History has shown, at least in Bungie's case, that support lingered on pretty much indefinitely for prior Halo
titles, what with servers being kept up for Halo 2
and Halo PC
until the original Xbox servers for Live were shut down, and servers still being up for Halo 3
so it'll be interesting to see how 343 handles the server side of things through this year and into the future.
And, to be fair, I'm totally stoked on Halo 4
itself, but there hasn't been nearly enough teaser material released to provide much to talk about, outside of blatant speculation.
As much as there is to look forward to this year in new gamage, it's more fascinating to me seeing how companies may finally be more thoroughly embracing the post-release content market, which may very well be a key component in the slow, steady creep towards digital distribution gaining a more valid stance. It's not like I'll even be caught up on 2011's games before the 2012 holiday blitz anyway, so it can't hurt to keep one eye looking behind.
LOOK WHO CAME: