Indie games don't often get heavy marketing. Word of mouth is usually the largest way for Indie games to garner financial success. A game like
The Witness deserves and will most likely get such success. This is primarily because it's being designed by Indie game guru Jonathon Blow. For those of you that don't already know, Mr. Blow designed XBLA (and now Steam and PSN) game Braid (
which Destructoid, and specifically, reverendanthony, seem to absolutely love), a time-manipulation based platformer which boasts stunning visuals, a brilliant soundtrack, clever puzzles and an enigmatic yet thematic narrative.
I loved braid. And I'm going to love The Witness. In fact, if GTA V isn't released this year, I�m certain The Witness
will be my game of the year.
The Keep, before and after the architects' work. The only criticism with Braid was it�s short length; I thought the game�s value was so high that the length really wasn�t a problem. However, Blow has said that The Witness will be three to four times the size of Braid. He believes in to-the-point puzzles, so don�t worry, the game won�t be full of filler material.
One of the reasons The Witness caught my eye is because of it�s similarity with Myst, or at least as far as I remember. I was very young, too young, to have remembered what Myst was about at all. I do although have vague memories of
Myst, as this was one of the first games that my dad played after the arcade days. I remember watching my older brother, cousin and dad play through the game, and even now, if I look through the garage, I�d be able to find a notepad full of scribbling; a mix of numbers, diagrams and words - notes for the many hard puzzles that Myst had.
Knowing Braid, I'm sure the game will be incredibly atmospheric with a great soundtrack. The art, as you can see from the screenshots, are brilliant. It's a colourful, deep, rich world that looks great, as far as Indie or retail games go.
So,
please keep an eye out for The Witness when it releases this year, and make sure to buy it if you�re into exploration/puzzle games.
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