If there is one bad thing to be said is a lot of these concepts are confusing to first time players and the battle mats (pictured above) do a great job of explaining the game. They just don't come in the box and you have to find them on www.boardgamegeek.com.
There are also two house rules my friends and I change between in regards to the Wound chips. In the rules, it says you "buy" a wound chip whether you want one or not. These slow down your decks so we have unique ways of playing.
Rule 1: Being Broke Sucks
With this rule, we go with the "you have to buy a wound token" and change it so that you only need to buy a wound chip if you cannot buy anything else. This makes the wound chips much more aggressive as a gameplay emchanic instead of a natural consequence of the game continuing.
Rule 2: Bleed Out The Evil
With this rule, you always acquire wound chips like the rules say. However, if you reveal two wound chips from your hand at the beginning of your turn (during the ante phase), you may trash both chips as well as a chip in your discard pile/hand. This helps balance out the flood of wounds and accelerates decks.
So if any or all of this sounds cool to you, by all means, give Puzzle Strike a try. It's one of the rare successes of mixing the world of video games with the world of board games.
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