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The Failure of Flashpoint Red River

Ok, so I'm going to talk about something nobody's ever heard of - Operation Flashpoint: Red River. At this point in the blog you've probably raised an eyebrow or are poking the screen (please don't do that, you'll only get it mucky), and are thinking 'what the Fu...?!' and tbh I wouldn't blame anybody for not having heard of it - let alone played it.

To cut a long story short, it was the sequel to Operation Flashpoint: Dragon Rising, which itself was the sequel to Operation Flashpoint: Cold War Crisis but seriously, screw all that because frankly if you don't know that already then you're really not going to be interested in this blog, because I'm basically going to run through the appalling aspects of Red River and talk about how they really should have done it - instead of trying to make it Operation Flashpoint: Modern Warfare.

Probably the only interesting upside to Red River (compared with most shooters), setting aside it's long list of problems, is the fact you fight the Chinese in it and not the Russians. Granted the excuse as to why you do fight them is pretty flimsy but it makes an interesting change given the difference in hardware. You do also have the ability, though limited, to customise your equipment for different missions - though the fact this is never signposted lets the game down too.

The thing is the premise behind Flashpoint is pretty good - a relatively easy to get into shooter with realistic physics and the need to think before you rush into a fight. The problem is it seems like the Codemasters' team have taken Bohemia's original concept and rather than improve on the good points and iron out the faults have just decided to make it as meh as possible in the hopes that the dumb shooter story will make people overlook the ropey mechanics and bland script which doesn't work.

I'm a little sad that there probably won't be another Flashpoint game, though not surprised at how few copies it sold, but given how poor Red River was I'm not really surprised it did so badly.

Seriously, it sucks.
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About Panzadolphin56one of us since 9:54 AM on 05.06.2011

Oh hey!

I'm former male model and celebrity nutritionist Panzadolphin56. This is my blog. I write things here.

...in case the blog bit didn't give that away.

Anyway! To the left you'll find my latest blogs, and beneath this you'll find a fairly comprehensive list of most of what I've written over the years (unfortunately some stuff does eventually get bumped off the list.)

I like to write from a fairly critical standpoint about games, usually analysis or talking about issues that interest me, I also do retrospectives from time to time, talk about games I've been playing, write the funny things that come into my head, and very occasionally do some crappy art.

I hope you enjoy what you read!

I also do Lets Plays (mostly old horror games) so if that's your thing then click here:


Everyone who clicks will not win a million dollars!


A little about me:

I am mostly a story person, good mechanics are good mechanics but button pressing never does anything for me. I like Horror, I like Cyberpunk, I like Neo-Noir (especially crossed with Cyberpunk), I like good art and good writing, I like games that cut against the grain or choose to challenge social or industry norms in some way.

I don't have a single favourite game but I am a big fan of the MGS games, Snatcher, the Forbidden Siren series, Silent Hill 2, the old-school Resident Evils, Advance Wars and Power Dolls, among many, many others.


Critical Pieces:

How ugly should Horror really be?
Of Inventories and Horror Games
Crafting A Good Game of 'The Thing'
Alien(s), Creative license and Borrowed Ideas
Crossing from TV/Movie to Games
Scope and Depth in the world of gaming
Boss Battles - When do they ever make sense?
Survival Horror Essentials
Colonial Marines: Well, that kind of sucked...
Disability, Disease in Games
Blood 2 and Post-Modernism
Topics, Tropes and Atmosphere in Horror games
Realism Vs. Fantasy - Who Wins?
The gradual drift away from the mainstream
Is There Horror in The Ugly...?
The Fourth Wall and taking games seriously
Are You Always Online?
Hype: Aliens Vs. Predator
To shoot stuff or not to shoot stuff?
Character Design and Choice in Games
Culture Vs. Creativity: Where do Stories come from?
Where you go Isometric-Strategy Games?
What's the Point of Games?
Do Horror games even still exist...?
Why are Characters Always so White...?
Choice in Games: Heavy Rain

A Magical Dolphin Plays:

The King of the Wood


Resident Evil Remake
Aliens Vs Predator 2
Sweet Home
Forbidden Siren
System Shock 2

Pick up and Plays:

Call of Cthulhu and the Spectre of Good Horror
Story Books and Nightmares in Rule of Rose
B-Movie Bliss: Extermination
Along for the ride with Michigan: Report From Hell
Some thoughts on Wargame: European Escalation
Skyrim: Impressions

Funny/Less Critical Stuff:

Get Yo Summer Game On
Lazyblog: Box Art
Escaping into the Darkness of Hellnight
Diversity what what?!?: Black Mamba Edition
Why Do We Still Have Exploding Barrels...?


Dead Space 3, in a nut shell.
CROSSOVER: Mario X Siren
Boss: Learning the Tools of the Trade

Front Pages:
Tales from Skyrim: The skinhead shopkeep
Steam ID:Panzadolphin56
Mii code:This is a thing?


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