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LONG BLOG

Freedom: the Careful, Partial Restriction Thereof

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And the other novel idea? It put six walls around you. And that changed everything. The feel of freedom, flying in any direction feels completely different when totally unrestricted in space than in a cramped tunnel system. Actually, Descent 3 opened up a little with brief outdoor segments, but you couldn't just fly off into space there, so it wasn't really outdoor.

Giving the player roughly the controls of a space combat sim, but setting it indoors was a restriction on freedom of movement that worked to their advantage, creating a series with a wholly unique feel. The same can be said for the other examples: clever restrictions--but not complete eliminations--of overall freedom in gameplay that enhance our experience with the game significantly.
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About knutafone of us since 6:45 PM on 03.01.2010

Facts:
I'm a dad in my thirties.
I work for MS on the Xbox, making features and fixing bugs.
I have a cat and two dogs.
I sometimes make Twitter bots: 1, 2, 3

Frontpaged
Groundhog Day: Wave After Wave, This Is My Ocean
Obscurity: Nobody has ever heard of Lemmings

Currently playing
Stephen's Sausage Roll
Obduction


Favorites:
Dark Souls
La-Mulana
Geometry Wars 2
Burnout Paradise
Rayman (original, Origins, Legends)
Tetris Attack
Windwaker
Metroid Prime series
Secret of Mana, Seiken Densetsu 3
Descent 1-3
Bayonetta
English Country Tune
The Witness


Other places you might find me:
Twitch.tv livestream (PC indie games and Dark Souls)
knutaf on YouTube
@_knutaf on Twitter
Occasionally, I am part of a podcast
I watch a fair bit of anime.
I sometimes listen to music.
Xbox LIVE:knutaf
PSN ID:knutaf
Steam ID:knutaf


 

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