I never thought I'd see the day where I could play
Ocarina of Time on the toilet. Technology has come so far. Back in my day, one played
Link's Awakening, the first ever portable Zelda, on their Game Boy Color and counted oneself lucky if their batteries (re: archaic energy sources) lasted the entire time your pants were down.
Jim Sterling has already put up a great
review for the 3DS remake of Ocarina of Time, also known as
The Greatest Game Ever Made Even Better, so there's no reason for me to do so. Instead, I'm going to review the re-release of
Link's Awakening DX, a game you've probably already played and therefore have no reason for this review!
Link's Awakening is the first title in Nintendo's campaign to release a Zelda title on every one of its active consoles for the fairboy's 25th birthday year, and is the only real reason to boot up Nintendo's 3DS e-Shop. It's a great way to start the celebration because
Link's Awakening has seen little light outside of the original GBC release.
The Legend of Zelda: Link's Awakening DX (3DS) Developer: Nintendo EAD Publisher: Nintendo Released: June 7th, 2011 MSRP: $5.99 Link's Awakening begins like no other Zelda game: Link awakes on Koholint island, not Hyrule, by a girl named Marin (who resembles Malon in
Ocarina) after a shipwreck. There's no Zelda, there's no castle, and there's no Master Sword. Some of the inhabitants are crocodiles and there's a chain chomp hanging outside of some lady's house. Link runs off to find his sword that he left on the beach, wherein an owl tells him to seek out eight instruments to wake the Wind Fish. It sounds like Link snuffed a bit too much magic powder, but the plot is a charming, if relatively bare-boned, tale. The story is told almost completely by Mr. Mysterious Owl, and it's basically an excuse for you to run around and find the game's eight dungeons--mind you, this isn't a bad thing. Zelda games, especially the earlier ones, have never been story heavy, and
Link's Awakening is no different. There's enough there to create a quirky, memorable island and have a reason for Link to explore it.
While the game's story lacks a familiar Zelda feel, the graphics are akin to the 2D gem of the series:
A Link to the Past. The graphics are nowhere near as gorgeous as
Past's, there's a lot less detail and a lot more saturation, but the game isn't ugly by any means. It may turn off a few younger kids new to
Awakening (I almost murdered my little cousin when he called
Chrono Trigger ugly; I can hardly imagine what he'd think of
Awakening), but older gamers are in no risk of having their eyeballs explode from the limitations of GBC hardware.
One of the more important aspects of a Zelda title is the music. Again, it's perhaps most fair to compare
Link's Awakening to
A Link to the Past due to
Past being released first. While the game's tunes are catchy, they're nowhere near as memorable as the
Hyrule Castle's pinnacle of castle-themed music or the
Dark World's foreboding, yet motivating, beat. Don't get me wrong, the music is still good, and some of the fault lies with the GBC hardware, but (aside from
Tal Tal Heights) the music is lacking memorability, especially when
A Link to the Past was released prior with such stellar tunes.
Perhaps the most important question to ask about
Link's Awakening, though, is how well the game play as aged. For the most part, the Zelda formula remains true and enjoyable. Go to the dungeon, solve the sometimes difficult puzzles, rinse and repeat. The only "new" addition is the side-scrolling levels with goombas and piranha flowers in each dungeon. They resemble similar sections in
Oracle of Ages/Seasons and the side-scrolling of
The Adventure of Link, but they're neither an annoyance or a benefit. If anything, they just add to the quirky charm of the title.
There are a few ugly moblins in the old school design, however. Small things like text popping up and stopping play is frequent and frustrating. If you stray too close to a stone that requires gauntlets to lift, expect a tedious dialogue about how it's too heavy for Link. Likewise, every time you pick up a power-up you're assaulted with text explaining what it does. It got to the point where I'd avoid the power-ups completely.
A more serious gripe with the game may be that some of the nightmares (bosses) of each dungeon are ridiculously easy. One latter nightmare in particular, called Facade, is a face on the floor, and all you need to do is drop bombs on him. You're practically invincible when you stand on his face and figure out what to do. On the flip side, though, there are a couple neat boss fights. One such requires you to hurl a metal ball back at your foe after he throws it at you, and another requires you to hookshot a wormy beast from it's holes in the surrounding walls. The inconsistent difficulty in the bosses, however, is my only real issue with the game, and it's a minuscule one at that.
Despite these minor frustrations,
Link's Awakening is a great game. If you only have time for one 2D Zelda this summer, then you may be better off playing
A Link to the Past on the Wii's Virtual console or the DS. It's prettier, the music is better, and the game play has aged quite a bit better. But if it's been a while since you visited Koholint island, or you never have, there's no reason not to pick up
Link's Awakening. That is, if you're not too busy watching Goron's dance in 3D while on the toilet.
Final Verdict: 8.5/10 Great: 8s are impressive efforts with a few noticeable problems holding them back. Won't astound everyone, but is worth your time and cash.
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