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LONG BLOG

Mini-Review: 1... 2... 3... Kick it! (Drop That Beat Like an Ugly Baby!)

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This is my List. These are the games that have been taking space on my hard drive and my shelves begging to be played. I've heard it long enough and now I'm going to play each and every single one. This is my 1st on the list and it's called 1... 2... 3... Kick it!


The game almost completely changed in front of my eyes. Instead of boredom I was excited. There were spinney blade things, enemies shooting at me, thin walls I had to squeeze into and what topped it all off is the music was pulsing in the background. They were hiding the real game under the assumption that people would try all three setting! I was about to give up when this last one was begging for a turn. The other two were a sham and a trick and should be completely forgotten if you happen to give this game a chance. There were a few times while I was playing with a really pulsating song in the background and I was dodging blocks and walls left and right I felt like I was the s**t. This experimental mode made the game more interesting. You could increase the size of the blocks with the fatness setting, The color (I think) with the Hue and the complexity of the falls with the Twist setting. I'm still playing around with it to find my right setting but so far I'm having fun just trying out each setting in different ways. The game has seemed to really have opened up to me but there is still this unshakeable feeling that the game is not completed, Obviously still in Alpha. So it isn't. They have issues with the point marker placement. They are put some times in the most inconvenient places. Right on a block or right in front of one. Sometimes there are falls were there are nothing but points floating around. Which is a nice treat every now and then but I've been seeing it too often and it seems like there is more and more missing. The movement speed doesn't feel fast enough to keep up with some of the point marker patterns. Also I don't think the game can handle a song longer than a few minutes that or my music happens to cut off in funny places. All in all the game is still in development, so it deserves the benefit of the doubt. But there is still a lot of slack I see. Some places need tweaking (marker placement) and others just need to be dropped(pointless and boring City12) Though I'll be back to play the game again when it's ready and I think I'll be happy with the results.
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About Shadowdunone of us since 5:00 PM on 06.15.2008

Me? Me equals someone who has been playing since I was a kid. I grew up with Sonic and Mario as my best friends. Though they didn't really get along at the time but they were my tireless companions. Growing up there were lots of things changing for the better and worse but gaming was always the constant, never fading or failing me. There were a lot of things that I learned from gaming and lots of things I lost but after everything I would not be the same person without it. Gaming has touched me in such a way that I hope to touch people in the same way... I mean, er with my words... touching people with my words. Gaming has made a giant contribution to my life and made me who I am as a person and I hope to repay it with my words... or my mouth if it's into that.
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