As gaming has evolved over the years, games have seemingly gotten easier. A lot of players complained about how the difficulty of the NES days were gone for good. Some developers decided to keep the spirit of difficulty alive, but most invested in making roller coaster experiences that people of any skill could get through. Many RPG developers however, went the route of making the games difficulty scale to the player level. Unfortunately, difficulty scaling rarely works as it should.
Just seeing this makes me angry, even years later
After that last experience I now remain weary of difficulty scaling in games. I'm very worried about the upcoming Deus Ex: Human Revolution and how it will scale considering the various ways you can spec your character. I know there are many games that Scale that I didn't mention, including basically every Bioware game. I can see that it is necesary in some games, especially in non linear RPG's such as Borderlands and Mass Effect. I just hope that something can be tooken from the way bethesda handles things with smooth level scaling and a slider to help you get through the rough patches. Til then, I remain wary but hopeful of the future of Difficulty scaling in games.