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LONG BLOG

Will our protagonists ever learn... [SPOILERS]

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No, probably not. Learn what? That no-one likes a silent protagonist. OK, maybe I am being a bit generalized with that, but hear me out.

I can't remember the last time I heard someone say that they actually liked having a silent protagonist, but beating Portal 2 last night really brought my hatred to a boil (yes, it took me that long to beat such an excellent game). While I've been faced with a few silent protagonists over the years, e.g. The Rookie in Halo ODST (which was bearable), any RTS game, ever (which is understandable), and Isaac Clarke (which was changed for the infinitely-better in DS2), Chell really takes the cake (!) as "Person who should talk more."

Now, throughout the whole game, Chell's "smugly quiet" behavior was really disappointing. I'm sure an intelligent maybe-gynoid like herself could have thought up some snappy retorts, or at least screamed in pain once in a while.

However, once you reach Wheatley and attempt to push the stalemate button, resulting in your near-death, something really awesome happens. Perhaps my favorite moment in the game: You don't die.


Seriously, spoiler alert.

Not only that, but you show the most human characteristics you have the entire game; you don't give up, but you stagger up to your hands, look over your shoulder at Wheatley defiantly, and blast that sucker into SPAAAAAACE! Chell 2, robots 0.

The point I'm trying to make is that I connected more with Chell in that moment than I had in any other part of the game, or the first one, for that matter. And yes, you could argue semantics and say that she is still technically a silent protagonist, to which I reply: That's right, and think of how much more compelling that scene would have been if she had shot Wheatley a clever one-liner! It's a little action-hero-cliche, but it's badass.

The theory that a silent protagonist allows the player to herself in the shoes of her virtual alter-ego is absolute rubbish. You can't relate to a character that doesn't respond to anything around her (ironically enough, it was actually easier to identify with robots who talked in chirps and whistles, because at least they talked somehow, danced, high-fived, etc. They were more human that Chell!).

Devs, at the very least, put in more reactions to the outside world that aren't verbal if you're that attached to silent characters.. The defiant I'm-not-dead stance Chell displayed was good, but it was too little, too late, considering it was the first emotion she displayed the entire game. Chell is without a doubt the weakest character in Portal, and that's just sad.


And, by the way, did anyone else see that other human when they were running through Wheatley's ramshackle tests?
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About The Samaone of us since 7:56 PM on 11.08.2010

NOTE: I will most likely reply to any comments on my blog. People keep asking questions, I answer, but no indication that they expected an answer and therefor no indication that they looked for one.

I HAVE NO IDEA WHAT TO PUT HERE.

I like Halo, Dead Space and Homeworld.

I am an artist, writer and coder.

I am working on some games for the XBLIG channel.

I like discussing all kinds of game-related stuff, as well as politics and other strange subjects. Hit me up. I have no good Dtoid friends! Maybe because the interface sucks.

I really can't think of anything. I hate bios. Just read my globs (that was a typo but I'll leave it).
Xbox LIVE:INsaneTACS
Steam ID:7heSama


 

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