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Technical Difficulties: Upon the Threshold

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When it comes to challenge, the general thought drifts to terms such as the number of player lives/continues, enemy health, enemy AI, ease of control, whether or not the game has cheap shots, and the presence of broken gameplay (bad cameras, mechanics). Ultimately, challenge itself is in the eye of the player. All of the above are basically deterrents Ė a common argument against newer titles is that if you have enough time, youíll get through it regardless of skill. But either way, you put in time, and how much a game succeeds in slowing you down is determined by your frustration threshold. I was only recently able to properly articulate the presence of such a thing by a couple of games Ė Iíll get to them later.


In the shortest terms, the threshold is the period of time a player stays with a game before declaring ďfuck it!Ē and hurling the controller across the room. So what determines this breaking point? As stated prior, everyone has a different tolerance, but these tend to be the common factors:


When I see this, I know it's all over.

Of course, some games have done the exact opposite. Iíve never beaten a bit.trip game, and can only finish the first level of Beat. The reason being is that you not only have to endure a death throe and a death screen, but the music breaks up whenever you make a mistake. For me, thatís the perfect combination to set my threshold unbearably low. I can complete Battletoads, Iíve finished Ikaruga (though not with one credit!), but toss a game at me where itís designed to constantly poke and prod me whenever I do wrong, capped off with your paddle shrieking and a neon flashing death screen, and I crumble.


So, what builds your threshold?
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About Dr Light ate your Magiciteone of us since 8:24 PM on 05.12.2009



I mostly enjoy retro games, but not entirely for the challenge. I like games to be a mix of a book and a movie in that they are visually stimulating but still allow the player to fill in the voices and other elements with their imagination. I'm weird and awkward, which really makes me stand out among gamers.

Outside of video games, my other great passion is music. I'd consider myself a metalhead because it is what I gravitate towards most. My collection also boasts healthy helpings of shoegaze, dream pop, darkwave, visual kei, neofolk, neoclassical, classic rock, prog rock, classical, and of course, video game soundtracks, along with smatterings of whatever else has caught my attention.

My favorite games include:

ActRaiser
Bit.Trip series
Blazing Lazers
Bucky O'Hare
Castlevania II, IV, Symphony of the Night, Order of Ecclesia
Cave Story
Chrono Trigger/Cross
Cthulhu Saves the World
Earthbound
Enslaved: Odyssey to the West
Fez
Final Fantasy IV, VI, VII. Theatrhythm
Fragile Dreams: Farewell Ruins of the Moon
Gargoyle's Quest
Ikaruga
Illusion of Gaia
Kirby's Adventure
Link's Awakening
Lords of Thunder
Lost Odyssey
Megaman II, III, V, X
Mother 3
Resident Evil 1, 2, 3
Rocket Knight Adventures
Seiken Densetsu series: from Final Fantasy Adventure to Legend of Mana
Shadow of the Colossus
Silent Hill 1, 2, Shattered Memories
Super Mario Galaxy 1 & 2
Tales of Symphonia
Teleroboxer
Threads of Fate
To the Moon
Tower of Heaven
VVVVVV
World of Goo
Xenoblade Chronicles

Xbox LIVE:Trevoracious
Steam ID:drlightateyourmagicite


 

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