It may sound like after awhile this structure would become tired out, but I have yet to play two missions that are the exact same in any two games. In Conker's Bad Fur Day you get a bee and a flower to basically fuck so that she'll let you jump on her boobs and get the money in the cave above. In Rocket Robot on Wheels you build a roller coaster that will take you through numbers in a specific order to get a ticket. You gotta give these games props for their originality.
And, if done well, a platformer will effectively balance fighting, puzzle solving, and of course platforming. So if there's a lesson all developers can learn from dem floating platforms, it's a lesson of variety, originality, and balance.
So platformers are the greatest genre of videogames ever. Then again, that's just my bias zomgz!!!1
LOOK WHO CAME: